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Give usesless moves/abilites a stat to make them usable

No.16652999 View ViewReplyOriginalReport
While the move or ability doesn't have to be competitively viable, it'd be nice if they did something, or something more than what they already do.

Splash > Lowers the opponents accuracy?
Slow Start > Effects start at the start of the battle, not the time it's actually been out (stall for 5 turns and then sweep?)
Teleport > Acts like a fusion between baton pass and fly, without passing stats
Illuminate> Lowers opponents accuracy a bit OR ignores evasion boosts

What do you guys have?