>>1676886910/10 post
Are people really too thick to understand the problem of centralization? Leaving pokemon so powerful that they require a specific counter from a few Pokemon focuses the play entirely around being able to stop that Pokemon, and the Pokemon that counter those counters.
Garchomp in Gen IV is a perfect example. As for the current gen, Mega Gengar is ridiculous due to not only the amazing stats and diverse movepool, including the incoming perish song, but also shadow tag. You get a free switch in to a counter of the check to it (don't even fucking mention pursuit spiritomb or some shit that would cause people to carry an extra pokemon as a specific counter whilst otherwise lacking merit).
M-Kanga is even worse because nothing that can take a hit can kill it.
Banning Pokemon isn't done to diversify the metagame to keep it static; this is an assertion, and also, contrary to what it actually achieves. It means that there aren't certain Pokemon or team builds that must definitely be used in order to play to the highest standard, encouraging strategy and creative team building.
Ask yourself what is better for the game; for teams to follow a rigid structure in order to counter these specific extremely powerful Pokemon, or to restrain liberty to use those Pokemon, creating a metagame where there is more liberty in teambuilding (and therefore strategy).
In my opinion, the latter is a lesser evil, and Smogon does well to strike the balance between the two, by not banning every high usage Pokemon but particularly the most powerful to create a metagame where you have both the liberty to use powerful Pokemon and teambuild liberally.
And if you still disagree, fair enough, stop complaining and create your own fucking site and simulator.