Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.16828582 View ViewReplyOriginalReport
>top-down (angular) 3D Pokemon arena action game
>Pokemon can move freely around the arena
>as always, four different attacks
>you actually have to hit with them, physical attacks are based on positioning and angle, whereas special attacks are leaden with a thumbstick
>because of that, attacks can be way more varied than "damage/accuracy/sideeffects", they can all have different hitboxes, different ranges, patterns, cooldowns
>actual disabling effects can be introduced, moves that reposition you or the enemy, do different things based on positioning etc.

It seems so obvious, yet I know why they aren't doing it.
There's no way you can fit all of that on the control pad that isn't DualShock WITH the WiiU screen.