>>16893787>MetallizeSteel -ate ability.
>Cold BloodRaises Speed by 1 stage in the sun or when hit by Fire, does the opposite during hail or when hit by Ice.
>Hot BloodAtt/SpA rise by 2 stages when HP is in the red. Only happens once.
>Bad BloodHas a very high chance of badly poisoning a foe that comes in contact with an already injured user.
>ImmovableHot Blood variant, affects Def/SpDef instead.
>UnstoppableIgnores flinch and paralysis' chance of no action. Does not need to recharge (still needs to charge and can still lose focus)
>BrainshockSpecial Intimidate
>Self-sufficientRegenerates HP each turn as per Leftovers after triggering. Triggers when HP is in the red.
>ShatterDestroys all entry hazards upon switching in and is immune to them.
>AggressorGives increased priority to offensive moves during the first turn the user is out only (aka everything is a Fake Out without the flinch)
>StainlessUser is unaffected by non-offensive moves while its HP is full
>VorpalSlash/blade moves are stronger and their critical hits deadlier as per Iron Fist/Sniper
>ChromaStats rise by 1 stage when weather is up. Unaffected by weather residual damage.
*Sun - Atk
*Rain - SpA
*Sand - Def
*Hail - SpD