>>16982394Competitive poker also has a lot to do with bluffing and reading your opponent. The chance is the fundamental core of that game.
Pokemon is not that way. You could remove chance from the game and it would only be improved by it from a competitive standpoint. The same goes for the majority of other competitive games.
Just look at Brawl vs. Melee. It's universally agreed Melee is the superior game for competitive play, and a big part of that is because there's no chance to randomly trip.
TF2 is another example. Competitive TF2 does exist, but competitive games always turn off random criticals.
Are there other super competitive games with random chances for shit to happen? Yes, but those random effects are never game-shattering. Compare, for example, Juggernaut scoring a critical hit in Dota 2 versus ANYTHING in Pokemon scoring a critical hit. The crit helps Juggernaut, but the damage he deals with the crit will not radically change the events of a fight. In heated fights, it just helps his damage (I.E., it's part of the character's balance). In pokemon, a crit can completely remove a pokemon who should not have been KO'd by that attack, just as a miss could punish a player who has otherwise out-played their opponent.
Why the fuck do you think Smogon bans accuracy lowering attacks?