I'm thinking about making a pokemon game consisting of the first 5 regions all in one game, using either Gamemaker Professional or VX Ace. What are some features that would make it better as compared to current pokemon games? I was thinking this: -Choose your starting location, and starter pokemon. -Every single pokemon available. Legendary Pokemon obtained through in game Side-Events. -Raise level cap.
Anonymous
I have no idea about the mechanics behind making something like this, but I'm onboard with this idea. Make it happen, OP.
Anonymous
>>17231289 Don't worry brother. I can handle that part. I just need ideas and a place i can get all the sprites and backgrounds.
Anonymous
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>>17231357 You'll be able to find them all really easily just searching.
OP
I figured raising the Level cap wouldn't hurt all that much, since pokemon have base stats to go off. It's not hard to balence the game honestly. Hell, I could make it to where you could fight any gym in the region in any order.
Anonymous
>>17231357 I wouldn't raise the level cap. I'd just nerf exp gains and have average levels just go up after each region.
Anonymous
>>17231357 bulbapedo, serebii, google images.
Tilesets are the issue, have fun.
OP
>>17231565 I plan on it.
>>17231556 So, 5 regions, 4 extra. Would I nerf experience by 80%?
Anonymous
>>17231239 Good Luck OP!
Are you making this game for Gameboy or Nintendo DS?
Would love to play it if all goes well!
Anonymous
>>17231556 >>17231627 Yeah, a level raise and simultaneous exp nerf/average level reduction a la Johto would be wisest.
Anonymous
>>17231239 >Raise level cap How about no
Bring back following pokemon however.
OP
Quoted By:
>>17231654 Computer dude.
>>17231659 >>17231680 A level cap raise is the only conceivable way to get a 5 regions in a game and keep balance.
>>17231239 Following pokemon is a must
Anonymous
>>17231239 Four starter slots that are somewhat randomized.
Slot A should randomize a Grass Starter
Slot B randomizes a Fire Starter
Slot C randomizes a Water Starter
Slot D randomizes other interesting starters that don't stray from Pokemon lore;
I.E; Pikachu, Zubat, Poocheyena, Eevee
So when the player starts the game, he could be given the choice of say, Bulbasaur, Chimchar, Totodile, or Purrloin, for example.
Just an interesting thought to mix things up, and make Starter choosing even more difficult.
Anonymous
>>17231239 You're crazy but I love it.
Make it happen.
OP
>>17232045 I agree. It's so simple to, I don't know why they axed it.
>>17232049 That's brilliant, and simple to execute. I love it.
>>17232086 I love you too man.
You all should be aware, that while this is a dream of mine, and I do want to see it finished and shared among the public for free, that it is a huge under taking. I'll post my progress periodically on VP. What should we call the Game? That'll be the subject so ya'll can it.
Anonymous
>>17232049 would I be getting ahead of myself to suggest one of the starters having a chance of having their HA?
OP
Quoted By:
>>17232210 recognize it. Maybe i should have a handle as well. Idk, what do you think? I never used a handle here.
Anonymous
>>17232210 "Pokemon fuckhuge"
Anonymous
>>17232210 Pokémon: World?
OP
Quoted By:
>>17232216 I don't think it should be that hard honestly. Maybe radomize the chance with the other Abilities.
Anonymous
>>17232210 Take a leaf out of SANIC's book, and call it Pokemon: Generations
OP
>>17232250 >>17232260 Pokemon: Fuckhuge World?
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 03:30:36 No. 17232310 Report Level cap should stay where it is, higher than level 100 pokemon is just ridiculous. If you want it to be a generally uphill slope in terms of challenge then you need to lower xp gains or increase the amount of xp needed to level up, and make the level increase VERY gradual. To accomodate this you might want to just do away with the whole "pokemon over a certain level won't obey you" thing, or you're going to have issues with badges only letting pokemon 5 levels higher than previous obey trainers and people are gonna overlevel EVERYTHING and not be able to play. Following pokemon is a must if you want to make the best possible game. If you're planning on a plot, make a team that doesn't have a ridiculously edgy name like Team Dark or Team Shadow, and give them an over-arching plot through all five regions. Big climax AFTER you beat the final champion, and then repeatable post game quests to keep people coming back for more, especially if they can be randomized. Tilesets are NOT going to match between generations. 4 and 5 are close but not quite a perfect match, might be able to get away with it. You'll probably do well to get SoulSilver + Platinum sprites for Kanto, Johto and Sinnoh, then Unova sprites. Hoenn might be challenging to update to match.
Anonymous
Anonymous
Quoted By:
>>17231239 How high would the level cap go? Level 255?
I could see that.
>Imagine Level 255 Blissey >That HP Dear fucking god
Anonymous
>>17232210 Pokémon: Shit Idea That OP Will Never Finish Version
Anonymous
>>17232279 Clever
Also, supporting the idea
Some sort of gym leader level scaling / rechallange option? I hate how gyms become pointless once you're beyond them. Like they just sort of go away.
Anonymous
Quoted By:
Expanding the level cap would be really interesting actually. For example, at Level 300, a pikachu with a neutral nature 31 IVs and no evs would have 411/428/338/398/398/638 for stats. pretty fucking badass. If you double the EV limit (dunno if that's possible) it'll probably even get crazier.
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 03:38:54 No. 17232483 Report >>17232333 This too. Code gyms so that they're at a set level the first time through for a traditional experience, then anytime after the game should detect what level range you're in and scale the leaders to be a challenge with new teams/moves and higher levels.
And now that I'm thinking on it, it would be a great idea to have a MUCH greater presence of double and triple battles throughout the world, unlike the games where they're extremely rare. They're a fun mechanic and it would shake up the monotony of a typical run of a game, especially when this one would be so long.
Might even be fun to include some kind of challenge gyms for after a regions respective champion, something like Misty and Blaine in a double battle. Makes it difficult to prepare for as none of their weaknesses really cross over and they can typically cover each others. Just thinking out loud here. I've got a million and one ideas on fun/good things to do so pardon me if I sound off often.
Also, I'm for Pokemon: World myself.
Anonymous
Quoted By:
>>17232310 This. Read it OP.
Anonymous
>>17231239 Improved inter-region travel. None of that crap in HG SS.
Add a story that makes this all believable. IE: "You're an agent working under Looker to uproot and stop criminal organizations across the world."
Anonymous
>>17232563 >Add a story that makes this all believable. IE: "You're an agent working under Looker to uproot and stop criminal organizations across the world." How about: "You're a kid who wants to travel the world and catch all the pokeymanz"
Anonymous
That'd be fantastic. I'll help if you need it. Make it so you can pick any one of the protags? With Kris and Lyra so there's no in-fighting there.
Anonymous
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>>17232573 i agree with this one.
Anonymous
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>>17232573 Fair point, but that has been rehashed and rehashed over and over again.
Anonymous
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>>17232483 Also, maybe throw in some dojo kind of things or something.
Anonymous
>>17232310 True. My issue is that people would be participating in Kanto's Elite 4 challenge at a ridiculously low level. Should all the Elite 4 challenges be axed accept the last? Maybe toss all the Elite 4 Members in together for an even harder challenge?
>>17232329 Possible. I have a lot of free time for reasons won't go into though. So I don't have much else to do
>>17232483 I was wanting to include more Double and Triples battles as well.
Anonymous
>>17232712 Or...you could have the Pokemon League be the one of the region start with. Or you could do a PWT type thing and have the Elite Four Challenges be random.
Anonymous
Quoted By:
>>17232608 Or a make your own trainer. You chose the protag's or a trainer class to play as that has a different look/coloration than the regular class.
And you can have votes on which Gen which trainer class comes from.
>that moment when I could play as Emerald Psychic Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 03:52:40 No. 17232792 Report >>17232573 This. The whole thing of pokemon games has always been a young person setting out to see the world and make their way, be that completing the dex, becoming the champion, or whatever reason they have. If you want to make a game with a different kind of plot like a police force or something, make that a seperate project.
>>17232608 Perhaps there could be options to select any of the protags OR rivals? Many of them have backsprites from double battles or other things. Cheren, Bianca, Barry, Wally. I for one would LOVE to have Barry playable. If OP gets this going and recruits a good spriter, maybe he could even get someone to do backsprites for various younger trainer classes so we could have stuff like Fairy Tale Girl or Lass/Lad? Either way, at the least have all the protags and rivals selectable.
I reeeeeeally want to play as Barry If you need help with scenario/writing and such I definitely wouldn't be opposed to helping, but that's about all I can offer.
Anonymous
Quoted By:
Make mom a smokin' fox and no father figure
Anonymous
>>17232792 I just really want to play as Platinum Dawn.
Also, if you want help with writing, OP, I'm here too.
Anonymous
>>17232712 Make it so that the E4 ARENT the E4, and run off of this
>>17232740 idea. The Pokemon League is a tournemant, just like the anime, and you progress through the rounds, facing off against people like Koga, Karen, Lance, ect.
Basically, a tournament where all the entrants happen to be the E4 Members we all know and love from the Main Series games.
Champion is your Rival. Or the Main Villian.
Or both? Anonymous
Quoted By:
>>17232563 Travel between regions should be easy, I agree.
>>17232608 Defenitely, plus a few random ones. Bug Catcher anyone? Shorts Guy?
Will 2595 1570 8512
Have you began this? It would take absolutely ages...
Anonymous
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Keep us updated OP. I fully support this and will be looking in the future for it
OP
>>17232740 >>17232837 So basically after getting badge 8 in Kanto, you would go straight to Johto or....what? I don't follow.
>>17232792 I these ideas. You should be able to play as whoever you want.
>>17232831 I'll gather info from people willing to help.
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 04:02:31 No. 17233013 Report >>17232712 Perhaps you could include in the plot some sort of Grand Tournament event coming up that's only held once every 20 or so years? Trainers must travel the world and obtain badges from all the gyms to qualify, then after they've obtained all badges, they can challenge the Elite 4 of each region subsequently to obtain some kind of regional badge, thus allowing them to challenge the champions in an Elite 4 style gauntlet. Face off against Lance, Steven, Cynthia and Alder, topped off with a Grand Battle against your Rival for the Grand Champion title of the world. I think that would make things much easier, and it would provide an AMAZING challenge for the end of the game.
>>17232831 I forgot to mention that for gen 4 protags, their DP and Platinum versions should be selectable too, because short sleeves vs. long.
Anonymous
Start a forum for this, or it will never get done.
OP
>>17232875 Not really. The main problem would be getting the sprites and such all a similar style. Otherwise, we'd be going from Fire Red to Soul Silver To Emerald To Diamond To Black. That's a jarring change over.
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 04:05:25 No. 17233077 Report Quoted By:
>>17232981 I'd be careful tossing around "whoever you want", especially if you're going to try and make a plot focusing on a young person setting out on a journey and having a rival. It would look very silly if you were playing as a Veteran Trainer or Hiker and the villains kept referring to them as "That meddling kid!" over and over. Also having a Hiker with a 12 year old Rival would look... questionable.
Anonymous
Quoted By:
>>17232981 Yeah, keep badge collecting. When you have EVERY single badge from all regions, have the World Tournament, which is where you face off against each regions E4 and Champions to prove yourself the Pokemon Master.
Anonymous
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>>17233042 Yeah this is important. Things are already turning into a bit of a clusterfuck. Not bad just a million voices talking at once.
OP
>>17233013 I like it. Maybe we could have it to where after you get the Region badges in all 5 places, you're qualified for the anime style Tournament?
>>17233042 A forum?
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 04:08:09 No. 17233138 Report >>17233044 Don't use FireRed. SoulSilver has Kanto Sprites, remember? They may not be exactly like the layout of gen 1, but if you're going to have to rebuild the region from scratch anyway then it won't matter. You can just rearrange it to make it work. Also, I'd definitely use all the gym leader/elite 4 sprites from B2/W2 world tournament for the must up to date quality and consistency across the board.
Anonymous
Anonymous
>>17233111 A word press or twitter account. Something to keep track of this stuff.
OP
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>>17233138 Ah yes. My mistake.
Anonymous
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>>17233155 Twitter will be nice to keep up with the community on how far along he is, but as far as working on it, kind of a poor medium
OP
Quoted By:
>>17233154 I should have said, where are we going? My apologies.
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 04:13:06 No. 17233241 Report >>17233111 I don't know that I'd even use an anime style Tournament. I mean, if you want to call it that and script the sequence so that you're facing off in front of a crowd and someone announces that you and "X Champion" have advanced to the next bracket then it could add an air of accomplishment. Also it would allow you to rest/heal in between and prepare your team, which would be needed for multiple champions. I'd play it out as all Badges in one regions > Repeat 4 times > Elite 4 circuit for regional Badge of Honor > Grand Tournament against 4 champions in sequence > Final round against Rival. That way it plays out structurally and you get to face off against all the regional champs as well.
Sirk 1048-9529-3188 (Electrode, Electabuzz, Galvantula)
Sirk 1048-9529-3188 (Electrode, Electabuzz, Galvantula) Thu 09 Jan 2014 04:14:15 No. 17233274 Report I don't know how I feel about this idea being executable, but it's certainly cool and ambitious. Don't know if the OP is going for the feel of a kids' game or an edgier, more gritty story, but a few things I've always thought would be cool in pokmeon games were: 1. Scaling level of wild pokemon. I always got the impression in the show that Pikachu gets it's ass kicked because "levels" as a concept don't necessarily reflect the strength of a pokemon. Either way, it would make wild encounters not irrelevant after a point. 2. An actual threatening team. Sure they're always trying to destroy the world and shit, but it's never really threatening or relevant. Or better yet, no team at all and a villian with real motivations and real experiences . 3. I don't know how you're going to approach the different pokemon leagues. It would be a nice way to divide the chapters of the story though, if you're willing to have multiple leagues. 4. A story where the protagonist doesn't win . If you're doing a darker story, it'd be interesting if the villain succeeded and the protagonist just does damage control, in a "life moves on" type of scenario.
Anonymous
OP
>>17233241 I like this structure. So should i start a twitter account?
Anonymous
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>>17233286 No shitty new fan created mons
OP
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>>17233274 I'm going to keep it as similar it tone to the pokemon games as possible
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 04:22:15 No. 17233509 Report >>17233331 If you wanna create one to update people on your progress, sure, but don't try to use it as a way to consolidate ideas. If you want a way to keep things neat and tidy set up a proboards forum or something. Create a section for suggestions, a locked announcement section with a consolidated list of definite features so people don't constantly suggest something you're already doing or try to suggest other things that would contradict that. Then you could have all the info in one spot and easily sort through it. All suggestions would be in one place, all offers of help in another, any people you recruit to help could discuss and contribute in their own sub-form, and you could announce anything/give progress updates in an announcement section. Twitter account should be used strictly to do announcements for people who wouldn't frequent a forum for this.
Anonymous
>>17233509 >>17233509 You are the new forum creator
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 04:29:53 No. 17233677 Report Quoted By:
>>17233587 Haha, oh please, don't hand me that kind of responsibility. I've got an eye for organization and planning, but I don't do well in administrative positions like that. I'm much more of a contributor kind of person.
TheRedMage !IaZW/3T0D6
Yo. I'm the lead scripting guy for the /vp/sage game. If you decide to go with Pokemon Essentials (RMXP) I can maybe help here/there with any coding questions, such as your EXP nerf. I actually was considering this earlier today, so that's cool that someone else has the idea.
OP
>>17233753 Thanks.
>>17233509 I'll look into a proboards account. Be back shortly.
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 04:52:12 No. 17234137 Report Quoted By:
>>17233857 They're free, and have a very simple interface for setting up boards, even having sections and sub-boards. Also really easy to set up privileges for admins/mods and basic users so things go smoothly. Probably won't be a hugely popular forum at first, but if you just use it as a dumping ground for ideas then it'll be a handy go-to reference, and when the project starts coming together then you can refine it into a community for the game with some sort of frequently asked questions section, suggestions, general discussion, updates/announcements, and if you want to, maybe even beta versions/demos to show people some of what you've been working on and how far along the progress is.
OP
Anonymous
>>17234458 Well, at least you're serious enough to make a board
OP
Quoted By:
>>17234565 Pogeyman is serious business dude.
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 05:15:21 No. 17234627 Report >>17234458 Bookmarked. I'll be keeping an eye on this and if you ever put the call out for volunteers I'm more than happy to help out with writing. I could easily lay down a series-friendly plot that will keep to the spirit of pokemon and run circles around gamefreak.
Anonymous
>>17231239 You know what I'm still waiting for Gamefreak to do? Allow pokemon to evolve during battle. And then play this music for the remainder of said battle:
http://www.youtube.com/watch?v=4KnMXsUZNvk&list=PL2CEE84B3CE10E16B&index=18 But I guess the closest we'll ever get to that is the last-pokemon music introduced in Gen V gym leader battles and mega evolutions. Oh well. Would have been cool.
Anonymous
>>17232049 I'd say that the elemental starters shouldn't necessarily be actual starters, but maybe random basic forms of three-stage fire, water, and grass types. I think it's more fun if it's kind of like, "hey, here are some random pokemon I've got in my lab, just take one" as opposed to them always being from the same selection, you know?
Anonymous
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How about a starter of each type, not just the three?
Anonymous
I am interested in how you plan to balance so many regions, and potentially let you pick your starting location. You can very easily get to level 50-60 on a single region, so making everything continue to fit that scale would be hard. Also, a must, trade evolutions that will evolve by level or item (I hate when when you cant get, say, Machamp or Alikazam because there is no trading) Another idea, if you can pick your starting area, let that inform your starter choice. So, if you start in Lavender town, you get a ghost starter, maybe a munchlax because snorlax typically sleep on the adjacent routes (IIRC), and some kind of water type that came from the the waters near there. That way, there would be some point to starting off in a certain region. Also, also. Different character skins. Not necessarily new clothes, but being able to choose which protag you play as, if you just recycle old ones. The rivals could be randomly selected form other regions, perhaps.
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 05:29:51 No. 17234963 Report >>17234792 I don't think he meant choosing your starting TOWN so much as choosing to start from the beginning town in any of the five regions. And as for the scaling, the general thought through the thread seems to be to increase the xp needed to level up by quite a bit so you level up slowly, and the level differences across the region are a very slow build. LIke the first gym would be level 7 or something, and the third would be level 11. Otherwise there would be about one or two normal regions and then the rest would all be max level. If you do the slow advance route then you can make it a very long rise to top level by the time you hit Elite 4 and are at near max level, making the final challenges all about strategy rather than levels.
Anonymous
I'd suggest not raising the level cap, instead, use the Battle Test system for gyms. Automatically level/cap the player pokemon to/at 50, and all gym leaders/trainers will be at level 50 as well. This way, you can have all the gyms, they can't be over leveled, and you have more freedom with trainer/leader movesets. My other suggestion is to have all gym leaders have 6 pokemon, with good coverage sets. I understand the AI might be a bit tough to program, but still it would be cool, especially paired with the capped level on gyms. Last suggestion: Regional Elite 4s and Champions. Each capped at level 75 and 100 respectively, using the same mechanics as the gym. And then, a World Wide Elite 8 + Champion. This would be the ultimate test, only available after beating all of the regional champions, you can challenge the world champion. There are 8 which means you cannot simply have "Sweeper for 1, different sweeper for 2, different sweeper for 3". These 8 come out of a pool of 18 (1 champion of each type) at random, so it is harder to plan ahead, but they follow the standard mono-type format of Elite 4 members. The World Champion should run good movesets on legendarys and just be an asshole. Basically, make it hard.
Anonymous
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>>17234981 >World Wide Elite 8 + Champion. This would be the ultimate test, only available after beating all of the regional champions, Awyis.jpg
Anonymous
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>>17231357 Try spriters resource
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 05:39:35 No. 17235150 Report >>17234981 That sounds a little convoluted if you ask me, plus then it's literally just going to be a matter of "grind team to 50, walk around world, beat leader, get badge" which is lackluster at best. If you make it a steady climb in levels then you can make a whole world circuit and carry the story along the whole way. My suggestion was to have the main circuit be all around the regions to obtain all the badges, then you'd make a circuit of Elite 4's to obtain regional badges of honor, which would culminate in a grand tournament against the 4 champions, topped off with a battle against your rival. By the time you hit the Elite 4's you'd be max level so there would be no powering through them, only strategy to carry you, and even more-so with the champions.
Anonymous
>>17235150 you scale too dingus
Anonymous
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>>17235178 I'd rather not have scaling levels, but your world wide champion challenge, that's something I can get behind
Anonymous
What if the level scaling was a lot slower? So that by the time you became champion of the first region, your team would be, at maximum, around 25. Then you can choose which region to move on to next. Five regions, 25 levels each, with each region scaling levels accordingly. By the time you conquered all five regions you'll have reached level 100.
Anonymous
is this all hypothetical, or is this really happening? if it is, I'm already excited. I just wish I could draw or program so I could contribute. sadface.jpg
Anonymous
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>>17235251 >only ~24 new moves per region pls
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867}
Phage 3179-6173-4363 [Steel: Mawile, Klang, Klefki] {2867} Thu 09 Jan 2014 05:46:25 No. 17235280 Report >>17235178 Well yes, but that would still make the whole gym circuit a literal free-for-all. Unless you're trying to say that you should be able to level as high as you want and then gym battles just scale your pokemon back to 50? Because when you said the player should be capped at 50 I took that as the classical definition of level cap and interpreted it as "Until you beat all the gyms you can't level past 50", which would make a circuit of 42 gyms extremely monotonous and difficult in some cases without any level up moves past 50. Some pokemon wouldn't even be able to evolve fully.
OP
>>17234627 Go ahead and do it man. Let your creative juices flow.
>>17234635 I'll probably see if i can put this in.
>>17234701 Noted. Will bring up later.
>>17234963 Yeah, I meant you get to choose which starting town you begin in. Correct. I'll do some math and see if i can't fix the EXP/Levels debacle.
>>17234981 A steady climb in level would be better. Balancing isn't gonna be that hard. The main issue is how much exp. should be required before leveling up. Which I'll look into.
OP
OP
Quoted By:
Okay. I'm calling it a night. If you have more to add, or ideas to share. post them on
http://pokemonworldproject.proboards.com/ Well discuss them there.
Anonymous
>>17235342 If you go the slow leveling approach, you may want to play around some with TM/HMs. Instead of leveling up to learn new moves, you get a lot of TMs in each town, or scattered about, maybe behind tough trainers. If you have the ability, you may can make some new ones, all together. Maybe even tweak when moves are leanred, and which pokemon can learn which moves (naturally or by TM) Or make items like Calium more affordable, or have trainers give you them instead of cash sometimes, so that you can raise your team in other ways. I like the slow leveling idea, but you also want to be able to customize and tweak your team. I have no idea how to code anything outside of statistical stuff, so I don't know how doable any of that is, rally
Anonymous
>>17231627 Nigga, no nerf;start each region with new pokemon
Anonymous
>>17235280 I ment like the battle tests/battle arena
No matter what level your pokemon are when you reach the gym, they are set to level 50. This way you can't even over level gyms, even if the actual level cap of the game is 100.
Anonymous
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>>17235533 b-but then you have to be good anon, no one likes to git gud.
OP
>>17235478 This is why i was going to go with no level cap. It's the easiest way to balance the game. Otherwise i have to change several other important features.
Would someone be so kind as to post a topic on my new proboard, so I know it's working?
Anonymous
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>>17231239 Make the player character a member of one of the Teams.
Anonymous
OP
>>17235879 I saw what you did. Made me chortle.
Anonymous
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>>17235919 You'd better not delete it. If you do finish, I can have the glory of being the one who spurred you on; if you don't, I can be right.
Anonymous
this sounds fucking awesome, you should make a website or blog so people can continually support your progress
Anonymous
>>17236033 >I didn't read the thread, guys! Look at what a faggot I'm being! Anonymous
Making leveling much slower so as to stretch 100 levels across 5 regions would seem like a good idea to me
Anonymous
Op
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>>17236033 >I'm a huge illiterate faggot, give me all the cock. In all serious I made a forum. Feel free to share your ideas there dude.
http://pokemonworldproject.proboards.com/ Anonymous
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>>17232712 Kek, Elite 20/24
Nunzio - 4399 0104 9182
Anonymous
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>>17231239 How will you handle level scaling? Is difficulty decided on badge count? Like say you have 8 badges and go to any other area. Will everyone have lv 60+ pokemon. Then say you get 4 more badges from another region will they go up to lv 80+ along those lines?
Also is there a specific order in which you need to beat regions from your home town? Like could I go from Kanto to Hoenn or would I have to get there from another area like Johto.
Lastly can you just pick up and go to another area and collect badges even if you don't have all 8 of one area. Like get 3 badges in kanto then decide you want to go and get some badges in Johto ect.
Nunzio - 4399 0104 9182
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Op, if you need some graphic for this project, I am a graphic designer and I can do it for you.
Anonymous
>>17235523 This idea is good
Anonymous
>>17236389 But if you are doing that then you may as well just play 5 separate games.
Anonymous
>>17236447 do you realize how rushed 20 levels per reigon would feel
Anonymous
I've seen a lot of comments about the evil teams, so i figure i should give my two cents. I think it would be neat to keep all of the bad guy teams in it, but they all are kind of against each other. I'm kind of imagining N being all "Pokemon should be free" and Giovanni comes in like "WTF is wrong with you" while aqua and magma teamed up, seeing that both of their bullshits would end the world.
Anonymous
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I'm all for the slow level scaling. If it's pulled off properly, it'll be brilliant.
Anonymous
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>>17236474 Evil motives
N - Pokemon Liberation
Giovanni - Pokemon are Profit
Magma - Water Sucks
Aqua - Earth Sucks
Cyrus - Destroy everything create a new world and become God
I could see N,Giovanni,and Cyrus in a Mexican standoff. Cyrus would trash talk Giovanni for being small minded. Giovanni would trash talk N for being...N? N would preach that everyone shouldn't fight with pokemon by using pokemon to fight them.
Op
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>>17236468 I don't think it would. The main issue currently is what do we do about move learning.
>>17236474 I absolutely love the idea of having all the evil teams in one game competing against each other, and maybe having a showdown at the end. I'm going to bed, I highly recomend you take any ideas you have to the forum.
http://pokemonworldproject.proboards.com/ Anonymous
>>17236474 Since you are thinking of having aqua and magma team up maybe give them a new name for it. Maybe something based around fossils as those are created mostly by volcanic ash or water covering things. They could be the ones buying stolen fossils from team rocket.
Will 2595 1570 8512
Anonymous
Anonymous
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>>17237201 I was thinking Team Ash, but that sounds badass.
Anonymous
>>17231239 I'm too lazy to read the whole thread because I'm gonna sleep soon, but if here's something to consider if no one else has mentioned this:
The problem with an idea like this is poor level-scaling when new regions. My idea is to restart each region with a new set of Pokemon. (This also discourages just super-training 1 team.) The old Pokemon will be kept in the PC and will be inaccessible in the region until its Elite 4 is beaten.
If the player decides to leave the region before beating the Elite 4 and continue the region later, any Pokemon obtained in that region would be left in the PC and restricted access similar to how the old Pokemon would be restricted, but the old Pokemon would become available again. This would allow the player to leave the new regions at any time if he/she wanted to use the old Pokemon for battling, missed post game, or any other reason. Or, maybe allow the new region's Pokemon to leave the region for training, but only allow those Pokemon to return until the Elite 4 is beaten?
Anonymous
you should make the Team do bad things for good ideals, the true evil mastermind should be the professor. After defeating the Team the MC will know they were trying to stop the professor's evil plans of world conquesting, or some other shit, and all the MC has done until that moment was for that purpose
Anonymous
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>>17240788 sorry i wasn't clear, the professor gave the pkemon to MC to the enemy team
Anonymous
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1. Gen 4's watch-thingy. Gen 5 / 6 fucked it up. 2. BOTH the Vs. Seeker AND the random phone calls from opponents. Vs. pings all trainers on the screen for low cash / basic team combat: Phone calls are for "I've improved my team" and are 5-10 levels higher than the last time you fought them, and have some EV / IV / held items / additional improvements. You can and will get phone calls all the way up to level 100. Youngster Joey? His ratata really is in the top percentage, and his team at the end should be little cup competitive. 3. connect the zones by ship / rail / fly TM. 4. make it so you can get trade-evolutions from certain NPCs or a wonder trade - like feature.
Anonymous
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>>17240748 your idea gave me an idea. as opposed to making the pokemon completely inaccessible in separate regions, try to work it like obedience. I.E. in other games, as you get badges, the level pokemon obey you at continues to raise. in our game, after the first badge, you can access PC mons from other regions up to level 10, the second badge could be up to 17 or something (to discourage the player from taking their whole old team out before the E4, but maybe raising a different regional bird, or continuing to train a pokemon they previously took off their team for whatever reasons. I'll post this on the official thread OP made, but I figured I'd post on here first.
Anonymous
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Here's an idea on how to avoid the issue with levels while keeping it at 100 max When travelling through different regions you leave the Pokemon at the local professors because the regions have restrictions on bringing in foreign Pokemon due to keeping the local ecosystem in check Pokemon league rules allow participants to bring in their other Pokemon purely for the tournaments and the villian finale is on some isolated island with no rules allowing you to bring in whoever you want Kanto/Johto count together due to being close and sharing a league Would be cool to do a challenge like Nuzlocke and bring in survivors to help with tournaments and the finale
Anonymous
>>17236474 >>17236954 You should never under any circumstance have Magma and Aqua team up. It defeats their entire purpose.
Anonymous
>>17243332 I'm thinking Post-RSE Archie and Maxie may be able to put their differences aside. The rapid climate changes (in Emerald) started some natural disasters (tornadoes, tsunamis)They've seen what their obsessions brought which has changed how they see the world. Whether they're still criminals who refuse to cross the line, or good guys, now working under the Devon corporation with Steven as their boss, I think it would be neat to see a change in the bad guys for once (correct me if it's happened before besides the weird N thing)
Anonymous
Anonymous
>Play as the most generic hero possible; red hat, normal hair, normal clothes, etc. >Very small new region with 50 original Pokemon. An island covered mostly by a huge city >Your character lives in the suburb of that city >In college; majoring in Pokemon Studies >Prof. Maple's star pupil. Because of this, he and rival are chosen to study abroad in the Kanto region, under the guidance of Maple's old colleague, Oak >Is given one of three brand new starters >Hero flies on a plane to Pallet Town >About 20 years after RBYFRLG; All the regions are completely modernized, and in some respects, futuristic >Travel through the Kanto region working on the Pokedex and defeating gym leaders >Learn about a new mega corporation that's taken the world by storm, purchased Devon, Silph, etc. in a hostile takeover >Later, after encountering thugs, you realize that the corporation actually has evil intentions related to Arceus, a new Pokemon (Arceus' counterpart,) Unown, reality distortion, and acquisition of political power >The team can be compared to the "Illuminati" conspiracy theory >After becoming the champion of the Kanto-Johto block (now one region,) Looker and the international police approach the hero about stopping the mega corporation and saving the world >Find out that the team has individual schemes in Kanto-Johto, Hoenn, Orre, Sinnoh, Unova, Kalos, and the new island city region >The infamous Board of Directors is all the old evil team leaders >Their final headquarters is located under the island city region, which was actually built by the corporation >The leader is Red who, like Giovanni before him, lusted after power. >The island city serves as a hub between the regions
Anonymous
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>VX Ace There had better be Pokemon-style battling scripts available for VX Ace (there probably are, but I use XP so I can't say for sure), or else you'll end up with a Pokemon-themed generic JRPG. Oh, and have fun databasing 649 Pokemon and all their moves, stats, abilities, held items, etc., etc., etc. And eventing all the trainer battles. And writing a plot that somehow spans all five regions.
Anonymous
Oh look, another thread about a game that never gets finished.
Anonymous
what is that big building all the way on the left i don't remember that from silver.
Anonymous
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>>17244379 Global Trade station
Anonymous
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>>17244335 Also, each region is controlled by a different branch of the corporation, led by that region's respective evil team leader. Their old ambitions are transformed into something in the interest of the corporation
>Kanto-Johto, led by Archer, emphasizes using cover businesses and scams to raise funds >Hoenn, led by Archie and Maxie, emphasizes controlling nature and natural resources >Orre, led by Greevil, brings Shadow Pokemon back into play (subplot) >Sinnoh, led by Cyrus, emphasizes control of legendary Pokemon >Unova, led by Ghetsis, emphasizes disarming the population, so they can't fight back >Kalos, led by Lysandre, can be the location of the "ark" where they're preparing for the destruction of the old world Anonymous
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>>17244335 Pokemon vs. the La-Li-Lu-Le-Lo?
Sounds like fun.
Anonymous
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>>17244362 Yeah, this isn't going to happen anytime soon. I'm working on a simple dungeon crawler in XP, and even that is a pain (because RPG Maker noob and forever alone).
You really need scale this back if you want to complete it within a reasonable human lifetime. One region, no crazy frills, and make some way to evolve trade-only Pokemon. Oh, and learn to script in Ruby.
Anonymous
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>>17231239 I feel the affection mechanic would make the online competitive mode a whole lot deeper and make having your pokebros love you more rewarding then just being useable in game. Nothing better than the feeling of having a fatal move miss your pokemon because it is in sync with you or Shaking of status because it loves you that much. It seems more realistic they way... or as real as a game about pocket monsters can get
Anonymous
>17244512 >Online competetive Not sure about Gamemaker Professional, but I know VX Ace is single-player only.
Anonymous
>>17244538 >Not knowing about Multiplayer scripts Anonymous
>>17244576 My derp is great.
I hope OP A) knows how to program and B) has friends, because a colossus like this needs a cohesive team, not just anonymous people featuredumping on 4chan. I still think it'd be better to scale back to something simpler.
Anonymous
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>>17244633 It will never be finished. I made a game with >550 maps, a shitty story, just a few skills and equipment and it took me about 2 years.
Anonymous
Anonymous
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>>17231680 This.
And more reactions/responses to get from them. Anonymous
>>17243788 If Archie and Maxie resovled their differences it would make more sense for them to work at the Weather Institute.
Anonymous
>>17246936 >Archie and Maxie working at weather institute I can see this a bit more with Maxie.
Anonymous
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>>17246973 Then Archie becomes a male model.
Anonymous
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>>17246973 Then make Archie become
Guile Hideout