>>17404224Arcanine with Intimidate or Flash Fire. Honestly it's a toss up considering you only have Articuno to worry about concerning Fire attacks but Kabutops is 4x resistant to them. I like Flare Blitz, Wild Charge, Extreme Speed, and Close Combat with Choice Band for him but a Life Orb/Air Balloon/Whatever set with Morning Sun works too.
Heracross: Here you can go regular Guts Cross or try Moxie into Mega Heracross. I'd say stick with the regular but the Mega is incredibly threatening nowadays.
Hitmonlee there are a few options with him you can employ like: Reversal Sweeper, Reckless Hi Jump Kick, or just a regular Unburden set. You could also make him a utility team member and have him with Limber, Rapid Spin, Fake Out, Close Combat, and Pursuit/Mach Punch/etc.
Kabutops has a few options as well from Offensive Rapid Spinner, to Choice Banded, and also there is currently a thread suggesting an Endure + Weakness Policy build intent on sweeping. Very versatile mon.
Sandslash is probably the best candidate to be your Rapid Spinner. He can also setup Stealth Rocks which is a major threat to Talonflame your teams biggest enemy.
Articuno: If you're playing online you can be a tremendous faggot and run a Substitute, Mind Reader, Sheer Cold, "X" set and cause intense rage. Otherwise Ice Beam, Hurricane, and anything else works. Tailwind is great support for your team and Steel Wing allows you to hit Rock types for at least some damage though probably isn't recommended (small pool of Rock types you could hit with that where Ice Beam wouldn't take care of their secondary Ground typing).
Your team can work alright but you'll have to open strong and predict well to avoid getting cornered.