>>17548652Venusaur (not shit but might as well):
Thorn Whip
BP- 75 PP-10 Grass Special
Thorny vines grasp opponent, preventing escape and dealing damage every turn. Has +2 priority.
Blastoise:
Aqua Surge
BP-60 PP-20 Water Special
A crashing wave is shot out of massive cannons, washing away everything in its path. Removes hazards and has 50% chance to cause enemy to switch.
Charizard:
Rally Flame
BP- 50 PP-20 Fire Special
Hot flames erupt from the pokemon's body. Raises Special Attack.
Meganium (This will take some doing):
Growth Guard
BP-- PP-10 Grass Buff
The pokemon draws power from nearby plants to protect itself and grow stronger. Works as protect and boosts a random stat.
Typhlosion:
Final Flare
BP-120 PP-1 Fire Special
A fiery explosion that KOs the user. Burns all opposing pokemon in multi battles, burns the next pokemon to enter the field in standard battles if target faints.
Feraligatr:
Chomp
BP-85 PP-15 Water Physical
Take a bite out of opposing pokemon, restoring a portion of the damage as health.
Sceptile:
Gia Burst
BP-75 PP-10 Grass Special
The pokemon gathers natural energy from the surroundings and unleashes it at the foe. Always a critical hit.
Blaziken (really doesn't need it)
Fuck off
Not-Gonna-Happen Forget-it
HAHAHAHAHAHAHAHAHAHA
Swampert:
Osmosis
BP-- PP-15 Water Buff
The user absorbs nearby nutrients to heal itself. Restores up to 33% of it's maximum HP and rids itself of status effects.
Didn't play Sinnoh, and don't care about the starters. Infernape seems good as is. Don't have the faintest idea what Torterra or Empoleon need. Unova is fucked. Might as well come up with moves for the monkeys, they're almost more useful. Still working on Kalos