>>17722790I've actually not had too much trouble with Durrs, I can usually play around them with Curse, Endeavor, Leech Seed... If I switch in Trevenant on Conkeldurr's Drain/Mach punch and then immediately go for Curse, it drops me to 50% and activates my berry, weakening Knock Off.
>252+ Atk Conkeldurr Knock Off vs. 252 HP / 148+ Def Trevenant: 158-186 (42.2 - 49.7%) -- guaranteed 3HKOOf course if I fuck up and switch it in on Knock Off, it doesn't die (252+ Atk Conkeldurr Knock Off (97.5 BP) vs. 252 HP / 148+ Def Trevenant: 236-278 (63.1 - 74.3%) -- guaranteed 2HKO) but it does lose its Berry making it pretty much useless. I'll usually just sac it with Curse if I mispredict and switch it in on Knock Off.
I try not to show Pinsir until I use it to drop Durr, too. It can switch in (even in non-mega form) on Drain/Mach/Knock Off (they seem to not run Stone Edge anymore) and outspeed and OHKO with Return.
The main problem I've been having is with Rotom-W. Trevenant is basically immune to it barring Trick (which is incredibly predictable and gives my Pinsir a chance to fuck shit up), but it's slippery with Volt Switch. Porygon2 can duel it to a standstill, especially now that I'm running Toxic over T-Wave, but it's shaky at best. I'm considering switching Mamoswine for Excadrill for that Mold Breaker Earthquake and Rapid Spin access.
Mandibuzz is also obnoxious, especially since it can Knock Off my Eviolite when I try to Toxic it, and Taunt my Trevenant before I can get the Curse off.