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No.17746944 View ViewReplyOriginalReport
I need some help figuring out the 6th Pokemon for my Sun team, mind giving me your input, /vp/? Be warned my team is a bit of a patchwork of OU Pokemon and more unconventional 'mons. I'm pretty set in what I have right now and generally they've been doing well, even with a stand-in non-bred or EV trained Pokemon as the sixth slot. Mostly I'm just looking to fill that sixth slot, it'll really take some convincing to get me to change the 5 I have already.
So we're working with.
>Ninetales
Sun-bringer, actually bulky and has rest and will-o-wisp to help it survive and flamethrower to deal with minor shit. Drought ability with a Heat Rock.

>Houndoom
Basically another teammate creates a safe opening by baiting a psychic or fire (has flash fire) move, then I get this thing in there, Mega and tear shit up.

>Venusaur
Has chlorophyll, synthesis, leech seed, toxic, and venoshock. Kind of a common thing. Serves as back-up mega if I can tell Houndoom isn't going to be able to get an opening and if its a situation where losing chloro's boost won't matter.

>Salamence
Mine might be a bit more bulky than others because intimidate/assault vest. Otherwise its just a mixed Salamence. Provides a safe EQ switch in.

>Emboar
I know what you're thinking, but I got him working well. He carries an Air Balloon for another EQ switch-in and helps bait Psychic moves for Houndoom, while being a Fire-type that doesn't get rekt by rox. On his own he can Flame Charge for 100 BP + STAB and a +1 speed, then use his other two STABS and Poison Jab to kill Fairies that try to stop him.

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