>>17841487Let's compare Mega Medicham and Crawdaunt:
>100 base speed vs 55 base speedYou can argue that it has dragon dance, but at 55 speed you have trouble setting up. Rotom-W outspeeds and burns you, for one, Medicham just KOs it
>Adapatability Crabhammer (200 BP) off of 125 attack vs. High Jump Kick (195 BP after STAB) coming off of ~250 attackMedicham hits harder without boosts. Even with Life Orb and Adamant nature, it still hits harder.
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 232+ Def Skarmory: 172-203 (51.4 - 60.7%)
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 232+ Def Skarmory: 204-240 (61 - 71.8%)
>63/85/55 defenses vs. 60/85/85 defensesTheir bulk is similar, but Medicham pulls ahead on the special side. Both have really shit defenses, but Medicham at least has the option of choosing which download boost Genesect gets
>No Baton Pass vs. Baton PassMedicham can act as an offensive pivot, luring in its counters and then Baton Passing out to a pursuit trapper (Medicham's counters are almost exclusively Dark weak.)
>Fighting, Bug, Grass, Electric, and Fairy weakness vs. Fairy, Flying, and Ghost weaknessCrawdaunt has more weaknesses, including a weakness to U-Turn.
What Crawdaunt has over Medicham is Swords Dance (Medicham has Bulk Up only) and a STAB priority move. It also has more resistances. That's it. It also has dragon dance, but you're still pretty slow after it, and you'll be hard pressed to find an opportunity to use it if your opponent is competent.
If you think Crawdaunt is good and Medicham is shit, you are dumb