>>18132734The only surefire stop to that madness would be Protect spamming.
>>18132875>Not giving Tyranitar a 120 BP 100 ACC Rock-type move that also lays Stealth Rocks on the opponent's field>Not making that move heal it as well>Not giving Deoxys-S an ability called "Speed Force" that lets it use its Speed stat as its attack>>18133576>Mega Evolution>Doesn't change its BST by adding 100 points to HPFor fuck's sake, just make a new shitty gimmick for NFEs and weak-but-popular Pokemon called "Boost Mode" or something that lets your forgotten bro or unviable waifu pull off Anime-level bullshit in PvP.
>>18133624Except it never worked that way, silly. Rampage moves cancel if they fail to do damage. Personally, I think those sorts of moves should deal 50% more damage and ignore type immunities when used by heavier Pokemon, who also wouldn't be confused by fatigue because they're like kaiju and they do that sort of shit on a slow Sunday morning.
>>18134040>hazards discriminating by typeJust make it affect everything on the ground. Oh, and have Grass-types be immune/have high access to it because "fairy rings" is actually the name given to a pattern that mushrooms sometimes grow in. Meanwhile...
>flying/levitating Dragons float over, they don't care>Bisharp begs you to put down some Silly Strings as well>Turboblaze gains the effects of Competitive>Teravolt gains the effects of Defiant>Mold Breaker auto-removes hazards>Fairy Ring only lasts for a few turns, just like the mushrooms it's named for>Not having it randomly inflict one of Confusion, Sleep, Paralysis, or Severe Poisoning>Not having it inflict an additional status on Pokemon weak to Fairy, and another if they're 4x weak>Not letting statuses stackAlso, seriously: trying to nerf a Pokemon with seven weaknessesOh, man. I have so many terrible ideas. I should never be put in charge of anything, ever.