>>18202770I think Pokemon is the other way around (a game of luck, with some measure of skill)
Lets just break down the RNG elements that Pokemon has:
Para proccing
Confusion proccing
Freeze not thawing.
Offensive moves with a chance to inflict burn/para/freeze/poison/confusion.
Missing (debatable "just use 100% accuracy moves etc)
Crits
Flinching
Items proccing (to an extent)
Speed ties (rare)
Prob some more that i've forgotten.
Some RNG is certainly a good thing to have, it spices up gameplay and can make for better and more fun strategies. But it should not greatly impact on the end result of a game, nor should it be something that players are forced to built teams around.
For example:
I am in a battle and I send out Pokemon A
My opponent sends out pokemon B
Pokemon B is a pretty solid counter to A, it has the type advantage and in this case is faster, but it does suffer from having a predictable moveset, therefore i decide that i can safely switch into Pokemon C, to counter what he is doing.
I switch into Pokemon C, Pokemon B attacks and it Crits (or procs para, or procs freeze etc, take your pick.) Because of this, he is then able to faint Pokemon C.
I out predicted him, and i sent in a Pokemon that (in a non rng based game) counters what he has, and yet I came out worse off. This doesn't make for good competitive play yet it is something that happens far to often in Pokemon. If i make a move that i am confident will be safe/beat what my opponent has, then that move should be successful, unless my opponent then outplays me (running an odd moveset, predicting the switch etc.) Skill should not be tarnished by luck.