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>gen 4 trainer, mannerisms similar to Dia from pokemon special, kinda dopey looking, easily starts idle animations like swinging his arms around or eating a pokepuff
>turtwig: leech seed, stealth rock, withdraw. Shoot lech seeds for ongoing damage, stealth rocks for up B, proximity trap and in the air a downward projectile that causes upward momentum. Withdraw is neutral, does a reflect
>monferno: mach punch for side b that warps sideways a short distance or in front of an opponent who is hit with strong aideways momentum, fame wheel similar to fox fir, it goes up and you can direct its direction, big ring of fire surrounds him that deals more damage than a hit with his body, fury swipes, spammable B attack with claw swipe effects for extra reach and disconnected hitbox
>empoleon: sude b is metal claw, swings his wing for big damage, with a bit of telescoping, or spins diagonally in midair, still telescopes the hit. the tip has a sweet spot for a meteor smash, up b is surf in air delivers a similar arc to squirtle's waterfall, on ground a very large wave carries empolien sideways a short distance before he kicks off, and it continues a little farther, the crest deals the most damage, neutral b is blizzard, a cloud appears a over him and he's surrounded in a localized storm, small chance for a freeze, deals multiple hits for small damage
Turtwig would be moderately fast, with solid hits capable of being finishing hits, like headbutts and bites for a attacks, with b attacks aiming for attrition. Monferno would go for speed and a lot of relatively weak hits, a few select finishing hits. Empoleon would be the slow bruiser