[15 / 6 / ?]
Quoted By: >>18381639 >>18381821 >>18381891 >>18382493
Miracle Room - Psychic - Status - 5 PP
Basically Magic Room except it suppresses abilities for five turns.
Air Raid - Flying - Status - 10 PP
An alarm sounds, giving all Flying-type moves +1 priority for five turns.
Cinder Rush - Fire - Physical - 30 PP - 40 BP
A Fire-type +1 priority move.
Coal Drop - Fire - Status - Status - 20 PP
Like Toxic Spikes, but burns. Max 2 layers, Fire types remove a layer on switch-in.
Basically Magic Room except it suppresses abilities for five turns.
Air Raid - Flying - Status - 10 PP
An alarm sounds, giving all Flying-type moves +1 priority for five turns.
Cinder Rush - Fire - Physical - 30 PP - 40 BP
A Fire-type +1 priority move.
Coal Drop - Fire - Status - Status - 20 PP
Like Toxic Spikes, but burns. Max 2 layers, Fire types remove a layer on switch-in.