>>18518072>"Fairy version of Close Combat">Except it has the exact opposite effect on your defensesMan, that is some serious bullsh-
>Granbull exclusive...I'll allow it.
I personally want to see more buffs to types that don't mess with weaknesses and resistances.
>Psychic-types have a chance to attack normally while Asleep>Rock-types get an additional 20% boost when using Rock, Steel, or Ground-type moves because Steel and Ground are both derived from rocks, and Rock STABs are actually rather weak if you factor in accuracy and power points.>Ice-types get a 50% boost to both Defenses in Hail Let's at least try making Abomasnow usable, please>Bug and Psychic types cannot be Confused Any Bug or Psychic-type with Own Tempo gets a new ability in that spot.Also, I'd like to see moves that change type depending on how effective the first type is, like a Dragon-type breath or bite move that inflicts Poison-type damage if the target resists Dragon, making it Super Effective on most Fairies but totally useless against Steel-types. Additionally:
>Spire>Ground, 60 BP, 100 Acc, 15 PP>Deals Rock-type damage if the target resists Ground>Land's Wrath now has the same effect as Spire>Zygarde also gets a stronger version of the Dragon -> Poison moveSuch changing moves would only receive STAB from their listed type, and the type of damage inflicted would only change when the listed type is resisted, even if the other type would deal more damage; thus, Volcarona takes neutral damage from Spire despite being 4x weak to Rock. Abilities and Held Items are also disregarded, so Air Balloon and Levitate users would still be immune to Spire and Land's Wrath.
Flying Press now deals damage according to these mechanics.