>>18618866>type rebalancingI want Normal-type Pokémon to resist Fairy-type attacks.
I want Ice-type Pokémon to be neutral to Fighting-type attacks.
>attacksI want pic related to be a real attack.
I want attacks to take cues from the TCG, implementing small effects that aren’t as big of a deal as flinching, stat changes, or status conditions, but that still affect and alter the gameplay.
Like a Pokémon hit with a specific attack having their special attack damage output lowered for the next turn only, or being forced to move last next turn, or something similar. >itemsI want a held item that allows Pokémon to ignore entry hazards.
I want an offensive version of Eviolite.
Eviomite I want the Vs. Seeker to come back.
>gameplayI want mega evolution to become an entirely-forgotten gimmick that doesn't make it to the next generation.
I want underpowered Pokémon to simply be given stat buffs and new moves or abilities instead of mega evolutions.
I want more Pokémon to have their evolutionary lines expanded with further or branching evolutions.
I want a larger, more detailed world with more nooks and crannies to explore.
I want the specific part of a route to affect how often a Pokémon can be encountered.
Water Pokémon show up more often at grass patches next to the water's edge. I want rare Pokémon to occasionally be seen rustling or have their cries heard along a route, whereupon players have a higher chance to encounter them immediately after noticing their presence.