>>18970312>>18970423When people see a Golem come out on the field, it's a safe bet to assume Rocks are going to be set up. Taunting is a perfectly viable choice to use against it.
>>18970105Should have included the following information in your post anon:
>Golem+2 252 +Jolly = 212 Speed @lvl50.
Outspeeds +Speed 252 mons up to base 127. *Fails to outspeed +Speed 252 base 130s.
Outspeeds +Speed 252 +1 boost mons up to base ~77 (Scarf, DDance, etc).
>Sucker Punch outspeeds Talonflame's Brave Bird and every other relevant +1 priority move.Damage Calculations:
>+2 252 Atk Golem Sucker Punch vs. 4 HP / 0 Def Talonflame: 218-257 (73.1 - 86.2%) -- guaranteed 2HKO>+2 252 Atk Golem Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 434-512 (133.9 - 158%) -- guaranteed OHKO>+2 252 Atk Golem Stone Edge vs. 252 HP / 0 Def Rotom-W: 291-343 (95.7 - 112.8%) -- 75% chance to OHKO>+2 252 Atk Golem Stone Edge vs. 252 HP / 232+ Def Skarmory: 178-210 (53.2 - 62.8%) -- guaranteed 2HKO after Leftovers recovery>+2 252 Atk Golem Stone Edge vs. 252 HP / 184+ Def Gliscor: 201-237 (56.7 - 66.9%) -- guaranteed 2HKO after Poison Heal>+2 252 Atk Golem Earthquake vs. 252 HP / 252+ Def Ferrothorn: 184-217 (52.2 - 61.6%) -- guaranteed 2HKO>+2 252 Atk Golem Earthquake vs. 252 HP / 0 Def Mega Venusaur: 258-304 (70.8 - 83.5%) -- guaranteed 2HKOHaving only 1 HP puts it in a precarious position, but has fairly good payoff and a reliable way of facing opposing priority (at least for significant damage) with Sucker Punch. This is definitely a mon that craves Stealth Rock on the field to maximize damage and kills.
>Friendly Reminder:A Counter is a mon that can both switch into a move AND either KO it back or cause it to switch out.
Very few mons can switch into it and survive the following hit.
Ex. Azumarill can get an easy KO if it's on the field at the same time as Golem with Sturdy proc-ed (revenge kill). Golem has a chance of OHKO Azu with EQ though and outspeeds with Sucker Punch, etc.