Here's a move from me.
Swan Song/Last Dance: When used, the user will, for three turns, only take 30% damage from foes, their moves cannot miss (except for OHKO moves, which can still miss) and they don't have to charge or recharge moves (like Hyper Beam, Blast Burn, SolarBeam, etc). After three turns, the user faints. The user cannot switch out, be forced out of the battle, or use moves like Baton Pass that switches the user out during this effect.