>>19168322>Ice of you to drop byWhen you get frozen in any other gen, it's hax. When you get frozen in gen 1, it's a matter of time. With so many Ice Beams and Blizzards being thrown everywhere, the statistical likelyhood of something NOT being frozen are pretty small. In gen 1, you never thawed out on your own. This meant that a Frozen mon was literally dead (all fire types and fire moves resided in UU, which for all intents and purposes, is the tier that nobody plays). It's always a race to get significant enemy mons Frozen.
A good snapshot to remember gen 1 by: Chansey vs Chansey: Freeze to the finish.
Chansey is the premier special wall, doesn't care for status, lives long enough to last through sleep, Softboils like nobodies business, spreads status and plays on the edge Ice Beaming all the Rock/Grounds who try to switch in (Normals and all else fear teh Paralysis). So how do you take it out?
You outplay your opponent? At high levels of competitively play, that isn't happening (or at least, shouldn't).
So this scenario occurs: opponent sends out Chansey. None of your mons are Paralyzed yet and you want to preserve that but your Rock/Ground is with middling health. What is your best option?
Send in your own Chansey. If it Thunderwaves you, you're set for the rest of the game since being Paralyzed is infinitely better than being put to Sleep or Frozen. If it Ice Beams, you live that piddly damage and Softboiled later at your convenience. If they switch, you now have your Chansey out to put the opponent into a similar dilemma.
So Chansey vs Chansey is pretty common. What do they do? They fish for the Freeze. Whichever Freezes the other first means that they get to keep their Chansey while the other loses it permanently.
I will say this: due to the lack of setup moves, having a dead mon out on the field isn't a death sentence. You can still always use smart switches to prevent future KOs or absorb status (which is super valuable in this gen).