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Posting these again I guess.
> Glacier Rush
90 Power, 100 Acc, 10 PP, Physical, Ice. 10% chance to freeze. Given to strong physical Ice types like Beartic, Abomasnow, Weavile, and Mamoswine.
> Meltdown
250 Power, 100 Acc, 5 PP, Special, Fire. The user sacrifices itself and deals massive damage to all other Pokemon on the field, guaranteed to burn.
> Mystic Dance
-- Power, -- Acc, 20 PP, Status, Psychic. The user raises its SpA and Spe by one stage. Given to many Psychic types and special attackers.
> Lockdown Room
-- Power, -- Acc, 5 PP, Status, Psychic. For five turns, any positive priority attacks by the opponent are reversed. So an opposing Talonflame's Brave Bird now has -1 Priority. However, if it were to use something like Whirlwind, that would still also have negative Priority.
> Inverse Room
-- Power, -- Acc, 5 PP, Status, Psychic. For five turns, the match turns into an Inverse Battle, where type matchups are reversed temporarily.
> Brave Slash
60 Power, 90 Acc, 10 PP, Physical, Fighting. This attack strikes twice. Given to Gallade, the Musketeers, and Aegislash.
> Frostbite
-- Power, 85 Acc, 15 PP, Status, Ice. The user inflicts Frostbite, a volatile status condition that is essentially the opposite of Burn. Frostbite will cut the opposing Pokemon's SpA in half and lose 1/8th of its HP per turn. Given to many Ice types and some Ghost Pokemon.
> Egg Bomb
Now is a Special move, has 100 Acc, and has a 50% chance of lowering the opponent's SpDef by one stage.
> Feather Storm
90 Power, 100 Acc, 10 PP, Physical, Flying. 10% chance of lowering the opponent's Speed by one stage. Given to bird Pokemon.
> Meteorite Fall
90 Power, 100 Acc, 10 PP, Special, Rock. 10% chance of lowering the opponent's SpDef by one stage.