>>19280918R/S/E had a clock system, though, and that allowed for time-based evolution. There's little reason for them to preserve permanent day, though. It's not like it was important to the story or anything, and it'll do nothing but improve the game. While you are talking in terms of day/night, what makes this mechanic so different from the rest? What's the difference between excluding day/night and not including Wi-Fi? They're both features that Ruby and Sapphire didn't have, and both have been in all of the main-series games after Gen 3. Are we not getting Wi-Fi because R/S/E didn't have it?