Feral Type, splits off from normal types:
SE against: Feral, Fairy, Normal, Water
NVE against: Steel, Rock, Ice, Bug, Poison
Resists: Ghost, Ground, Ice, Fairy
Weak to: Feral, Dark, Poison, Psychic
The basis for the type is strong but unfocused attacks - so 'soft' types are hit for SE, while any 'hard' types resist it.
other added type relationships are based on how wild beasts are in mythology -> sensing ghosts, predicting earthquakes and/or how they act instinctively -> natural aversion to poison