4 Deoxys-EX 3 Thundurus-EX 2 Lugia-EX 2 Snorlax PLS
4 Juniper 4 Shauna 2 Colress 2 Shadow Triad 1 N
4 Team Plasma Ball 3 Colress Machine 3 Pokemon Catcher 3 Switch 2 Muscle Band 2 Tool Scrapper 1 Escape Rope
3 Frozen City (yes, I am crazy)
3 Lightning energy 4 Double Colorless energy 4 Prism energy 4 Plasma energy
I'm going to go ahead and put this out there for people running Plasma decks. Bear in mind this is my opinion and so far this has worked wonders for me in games.
First things first. Do not run more than one N in any Plasma deck. My friend Daniel and I have the idea that N hurts Plasma in the long run because of what it does to your hand. Having only 2 or 3 resources to work with is not something you want to have. 4 Shauna for consistency is a better play. I'm only running 1 N and so far it is working like a well-oiled machine.
Second. To quote the aforementioned Daniel: "If you have a hand, you're not playing Plasma correctly." The idea is that Plasma is a very fast deck, therefore you're going to have to burn through your resources much faster than in other decks, like Deluge or Accelgor. Playing Juniper or Sycamore first turn isn't a bad thing, provided that you don't do it for Juniper's sake. Have a plan for it.
Ultra Ball isn't good in Plasma. You're running enough Pokemon to consistently see them anyways, and Team Plasma Ball is less painful to work with. Plus it can be Shadow Triad'd back in case you need it.
And finally. 2 Colress is plenty. Figure that you're already running 4 Juniper/Sycamore, along with fast-search cards like Colress Machine and Plasma Ball. 3 is actually too much draw power, because you're usually going to have a full bench anyways. Stick with 2, because although you want to burn through resources fast to get things moving, you never want to deck out.
This is my Supporter line.
4 Juniper 4 Shauna 2 Colress 2 Shadow Triad 1 N
>>19986176What the fuck tablet?
>>19986066Plasma by Cyrus 2/2