>>20048260It's considered the worst by people with shit taste. Since your playable roster changes constantly there isn't much time to support units, plus the astronomical amount of units you get made writing unique support conversations for every pair a herculean feat, and pointless when you think about it. You start off in Daein, then the setting shifts to the royalty in Crimea, then shifts to the Mercenaries, then shifts back, etc. etc, all while certain units hop between armies. The storytelling is top notch though, and since you know almost all of these characters from PoR, seeing them again after the Mad King's war is incredibly interesting. You see places you otherwise wouldn't. I never would have thought a chapter with just Nephenee and Brom in Ohma taking out a group of rebel bannermen would be compelling, but it totally is. You also get a ton of base conversations that flesh out the characters more.
But that payoff. Holy shit that payoff. The gameplay is as tight as it's ever been, and no consecutive chapters play the same. The people that dislike RD are the fags that think pairing up units is the most important part of the game. I would take a fleshed out setting any day of the week.