>>20118580>What is so good about doubles? You can be pretty sure of battles being over in 10 minutes or so, each turn is both significant and packed with options, skilful use of mind games and Protect wins games more than using the right mons (Mega Kangaskahn can be completely neutered by proper use of Protect), spread moves are a thing to take into consideration, it's basically a damn good experience.
>What's a good strategy to get started with doubles?I'm currently using Mega Charizard Y with a Chlorophyll Venusaur in the back.
Best way to kill Megazard Y is Rock Slide, so I pack a Machamp with Wide Guard and Quick Guard for Talonflame. He also has Protect and Dynamic Punch, which wrecks Mega Kangaskahn's shit. Once you have a good core strategy, fill it out with more options; I've got an Espeon for screens, Aegislash with Weakness Policy (good synergy with screens) and Mamoswine for dragon slaying.
>Team building really that different, or is it just learning which pokemon has good synergy with the other?252/252/4 EV spreads aren't as effective, and mons in general are more bulky. This is because you're facing two opponents at once, so a really fast and fragile mon could KO its target and then be taken out by the target's partner or even "by accident" with a spread move. If you invest in speed you want it to be just enough to outspeed something significant, and if you invest in attack you want it to be enough to kill that mon's target. Likewise with bulk; if it gains you an extra turn against the most common mons attacking it, then it's worth it to invest. Otherwise, it's not.