>>20146101No steel needs a nerf:
+1 for each type that type X is effective against, -1 for each type that resists type x, -2 for each type that is immune to type x. +2 for each type that type x is immune to, +1 for each type that type x resists, -1 for each type that type x is weak to.
Gen 1:
Psychic: +4
Flying: +3
Dragon +3
Rock: +2
Ghost: +2
Ground: +1
Water: +1
Ice: 0
Fire: -1
Normal: -2
Poison: -2
Bug: -2
Electric: -2
Fighting: -3
Grass: -4
Gen 2:
Steel: +8
Dragon: +2
Ghost: +2
Ground: +2
Water: +2
Flying: +2
Fire: +2
Dark: +1
Rock: 0
Fighting: 0
Electric: -1
Psychic: -3
Ice: -3
Normal: -3
Poison: -3
Bug: -3
Grass: -5
Gen 6:
Steel: +8
Ghost: +3
Fairy: +3
Fire: +3
Water: +2
Flying: +2
Ground: +2
Dark: 0
Rock: 0
Dragon: -1
Electric: -1
Poison: -1
Fighting: -2
Psychic: -3
Ice: -3
Normal: -3
Bug: -4
Grass: -5
Great job at "balancing" your game with new types, gamefreak!