>>20158933I honestly don't think those in control of the suspect tests remember the logical end point to this slippery slope that they're on.
While Offense is arguably the slightly stronger of the two most common core styles at the moment, it's important to remember what keeps Stall in check at its core.
Offense should always have at least one threat on a team that Stall can not 100% check or counter. This way, the match often comes down to whoever manages around that threat better and whether offense can successfully whether down enough walls/checks or stall can wall up and whittle down or out-predict the switches into the threat they have the most trouble with.
If offense has too many types of threats / wallbreakers for Stall to account for then HO runs rampant.
Conversely, if stall can account and have an answer for every possible offensive pretense on a team then Stall takes over and the meta-game becomes equally as stale.
If we keep banning "the next biggest threat" as well as alternative play-styles like Baton Pass and risk/reward control like Swagger (which hurts offense much more than it hurts stall / defensive play) then we are going to once again be at the point where Stall will be able to build a team that walls out every type of un-banned threat.
Since defensive play isn't in a bad spot at the moment, I can't help but wonder why the OU suspects keep looking into more and more threats.
We all know how this is going to end up - once you remove "the biggest threat" something else takes its place and you can't just keep banning things as it does nothing but make offensive options more and more limited until we get back to:
Chansey to wall Specials
Skarmory to wall Physical / Phase boosters
Bulk with Fire coverage for Scizor
Bulk with Earthquake for Heatran
Screens / Hazards Setting
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