>>20222428>>20222831Hey speaking of VGC, I literally just got into it. I know I'm super awkwardly late but I could use some help gitting gud.
I based my team around Mega Garchomp since it is my favorite. I know it isn't the best mega out there but I feel with proper team support it's a wrecking ball. My team:
Garchomp @ Garchompite
Ability: Sand Veil
EVs: 164 Atk / 92 SpA / 252 Spe
Naughty Nature
- Earthquake
- Rock Slide
- Fire Blast
- Draco Meteor
Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 108 HP / 220 Atk / 180 Spe
Jolly Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect
Aerodactyl @ Focus Sash
Ability: Unnerve
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Sky Drop
- Tailwind
- Protect
Ferrothorn @ Lum Berry
Ability: Iron Barbs
EVs: 252 HP / 204 Atk / 52 SpD
Impish Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Gyarados @ Wacan Berry
Ability: Intimidate
EVs: 252 HP / 20 Atk / 20 Def / 28 SpD / 188 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Thunder Wave
- Taunt
Rotom-Heat @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 4 Def / 180 SpA / 12 SpD / 60 Spe
Modest Nature
- Overheat
- Thunderbolt
- Will-O-Wisp
- Protect
I generally lead with Tyranitar and Aerodactly to set up Tailwind and Sand, then have them do as much damage as possible. Once one of them faints I bring in Mega Chomp to clean up with EQ and Rock Slide. I made him mixed just to help him KO some of his counters and Mega chomp has a really decent Sp Atk stat.
I don't find myself using Rotom H or Ferrothorn all that often. I mean I do, just not as often as the other 4. Thinking about switching Ferrothorn for an Amoongus, since Rage Powder will also help Mega Chomp get some attacks off.
So how am I doing for a noob?