>>20260712I saw many M-Gardy and M-Medi during the suspect test. I never lost to them but they are substantially more viable now.
My rationalization for banning Aegis:
I run three solid checks to Aegis on my main team, Lando-T Bisharp and Infernape. Infernape is my last choice to switch in because pure physical, but consider this: between Aegislash's two most common moves, Shadow Ball and Sacred Sword, I can switch in either Lando or Bisharp for the resisted hit. The opponent sends out Aegislash against my Latios, and Latios gets walled by Aegis with it's movepool (theoretically, not actually). So do I switch out Latios into Bisharp or Lando? Well when you're above 1600s your opponents can predict obvious switches well, so Bisharp really is not a safe switch in, it will get OHKOd. So I switch in Lando. See, I made a skill-based assesment of the safest choice and switched it in, but too bad, Aegis used Shadow Ball. So how did the Aegis user come to the decision to use Shadow Ball? He flipped a coin, heads is SB, tails is SS. It landed heads so he clicked Shadow Ball. No skill involved has a 50% chance of rewarding the Aegis user.
What about if it landed heads and I made the obvious, pleb choice by switching in Bisharp risking getting OHKOd, and Aegis used Shadow Ball? Well now I'm in a slightly more favorable position, but it can still go terribly wrong. Max speed +Spd Aegis risks outspeeding and OHKOing my Bisharp before it even moves again, and if my own Bisharp is Jolly to guarantee outspeeding, Knock Off will not KO. Aegis is too bulky.
So that's why. There's like 6-1 odds against the Aegis user to come out favorably in the trade-off, their teambuilding and prediction skills have to be flawless to win, and on top of that they have to win the coinflip too. Aegis has like one or two shaky counters in the whole game and it's simultaneously too strong and bulky to remain in the tier.