>>20427430Blissey @ Leftovers
Natural Cure
Calm - 252HP / 252 into Def/SpDef
-Softboiled
-Minimize
-Counter/Toxic
-Seismic Toss
Natural Cure on the off chance you get Toxic-ed early on.
Seismic Toss to KO. The longer you are on the field, the longer you fish for getting hit and getting crit, thus, you need a reliable way to do damage. Also, you minimizes the risk of being PP stalled.
Most people would suggest Toxic for the last slot, but I beg to differ.
Minimize Blissey loses to few things: Sacred Sword, No Guard, and Aegislash. It ignores your evasion boosts and all mons with either hit your weaker defense. Counter KOs all the mons who would use it against you except two relevant Ghosts: Aegislash (Sacred Sword) and Golurk (No Guard).
You cannot Toxic Aegislash, Seismic Toss Aegislash, or Counter Aegislash, while Aegislash can 2HKO. Mud Bomb does not help you survive the No Guard-ers, and RNG is against you on the Sacred Sword users.
Aegislash is a hard counter to minimize Blissey.
Toxic lets you hit all those mons (and risk getting 2HKOed by Sacred Sword/No Guard users; 'but at least they're Toxic-ed!'), but doesn't take them out. Biggest note for Toxic is Poisoning Ghosts that aren't Gengar (can't 2HKO without lucky crits) or Aegislash (lost cause).
Ghosts can't be hit by Blissey, but can't do anything back except No Guard Golurk (rare), so they aren't actually that much of threat.
Roar/Whirlwind/Haze bypass accuracy check and reset you to step 0, but do not contribute to taking you down. Checks, not counters (Haze get a note since it has 30 pp; it can and WILL outstall you).
If you have a reliable way to deal with Ghosts, you can even:
>Bold 252 HP/Def>SB / Minimize / Calm Mind / (Hyper Voice/Echoed Voice)It's a fun, if less competitive set to play around with. EV is TM and has more PP, HV is immediate power but tutor.