My favorite kind of stall, quick stall, isn't super viable outside Ubers though I honestly haven't tried using it in Gen 6 too much yet. Quick Stall is the beautiful baby between status+hazards (esp. Toxic Spikes) for passive damage and lock-down control (flinch, Taunt, Encore, etc).
Basic gist is setup Toxic Spikes, then be annoying with fast/priority mons that can either further shut down moves (and thus, wasting opponent turns) with Taunt/Encore (esp. relevant on clerics and setup sweepers) or with Serene Grace flinchers.
The difference between stall and quick stall is that stall is the mentality of not-dying while wearing down with passive damage; quick stall is the mentality of forcing your opponent into maximizing turn use (can't afford careless switches and moves when you're Toxic/Burned), then denying them the turns they need. It's actively forcing them to move, then denying their move, rather than merely passively taking minimized damage.
It works in Ubers because of all those highly offensive mons also having great bulk (Kyogre, Mewtwo, etc), so running defensive investments doesn't stop you from impressing offensive pressure. Stall set Mewtwo and Shaymin-Sky are probably the biggest faces of quick stall in Ubers.
>>20670071Scald can burn relevant targets, which may be a bigger immediate concern than Toxic is (ex. Banded KyuB's Bolt Strike damage is undiminished by Soak and can 2HKO the split defenses Alomomola). I was the biggest vocal proponent of Soak Alomomola on several threads here, but that isn't to say that Scald isn't just as good and viable as Soak, and in many cases depending on team composition and status access, better than Soak.