>>20785658I love the fairly minimalist plot. Like in RSE, there's bad guys, and you have to beat them. But they don't call you every 5 fucking minutes and start monologing at you, or tell you how pathetic humans are, or force you to watch cut scenes of shit you don't care about, and require you to follow them around, instead of going and doing shit you want to do.
Yeah RSE made you go up the volcano and shit, but there was stuff to do up there after you beat them, and they pretty much just got to the point.
I'm also tired of having more than one rival. I don't need NPCS to tell me I'm on an adventure, just let me go on an adventure.
If they want depth in Pokemon games, do it in the dialogue. Don't make me go through a tom of contrived bullshit and then let me go back to my journey, you have to blend it a bit better.