>>20888471>Water/Mud SportYou know, they did buff Water Sport so that it cuts Fire type damage by 2/3rds, meaning even 2x weak mons only take 67% of a 1x effective hit.
It just needs better distribution on relevant mons (and perhaps a duration buff of 8 turns, but GF really likes 5), since only Budew's line both gets Water Sport and is weak to Fire.
>>20889106>>20889200>>20890322Iron Fist only boosts 20% because most of the relevant punching moves it boosts are already at 75 base power, meaning they're all buffed to 90 base damage before STAB. A 30% boost is a perfectly fine boost that doesn't boost it so that all moves are suddenly 100+ base power drawback free moves with good coverage and secondary effect chances and access to two priority moves. Mega Launcher is an oddity that's available on only two mons effectively boosts only 3 moves.
>>20889640Magma Armor is all over the place. Almost as strong as Solid Rock (except more relevant due to contact), same damage as Iron Barbs, AND a 10% chance to Burn. I get that you want it to be good, but that's way too much anon.
I think the 1/4th from contact moves + cannot be frozen are both good and flavorful ways to buff Magma Armor.
>Plus/MinusMake it raise both SpAttack and Speed by one stage in the presence of another Plus/Minus mon.
>Sheer ForceI don't get what you want from the item buff from Sheer Force? The ability to use Choice Items and get the boost and choose moves? No, anon, that it already gets a drawback free Life Orb is good enough ON TOP of the damage boost to the moves.
>StallKeep it, reduces all damage received by 1/4th, better distribution (like on a mon with Revenge/Avalanche).
>Strong JawAlready increases moves by 50% anon, since most all bite moves are at 65 base power.
>Toxic BoostSharply raises Attack when poisoned. Less of an overall-catch than Guts, while giving a stronger boost due to niche.