>>209654391.Ice resist Water/Ground/Flying/Dragon (no comment needed)
2.Rock resist itself (hello???)
3.Ghost weak to Psy (
>>20965413)
4.Water weak to Poison (water can take it, poison is far from a threat, fairies too happy)
less important but interesting:
-Water resist Rock (rock OP, this and self-resist shoudl do the job)
-Steel weak to Electric (steel superior defense)
-Fairy resist Fire (magical creatures dont gif fuk about flames)
-Fairy neutral on Fire (Fire has msot resists besides steel FFS <_<)
-Fairy weak to Ghost (3 weaknesses should be gud now, also further differentiation from Dark offense)
-Electric weak to Grass (Grass offense is shit, Electric only 1 weakness, extrapolated from resist the other way)
-Normal weak to Dark (same logic as Fighting. Darks disregard fairness and fight unfair and dirty. Normal has an immunity so 2 weaknesses seem balanced)
-Bug neutral on Fairy (nerfing Bug GF what the fuck)
-Ground weak to Flying (this shit is strategic advantage by definition.)
-Poison weak to Steel (why isnt this a thing?)
-Ground resist Steel (extrapolated from reverse weakness, explain as you like)
-Bug resist Ghost (Bug defense is shit!)
-Grass resist Fairy (Grass defense is shit!)
-Fighting resist Steel (yeah Im actually buffing Fighting, see next)
-Fighting weak to Dragon (Dragon getting nerfed out of viability, needs to be more useful than Normal moves! This was the only I could see making sense. Fighting is about technique, Dragon is just pure fucking brutality...with majestic hair! Block this!)