Sanic speed team suggestions part 2
>>21039923Rain boosts Swampert and shields Chesnaught from fire. Noivern is a nice special attacker as long as you have something that resists its weaknesses to U-turn to.
>>21040347Run Trick Room with Bulkduck 2. Lopunny @ Lagging Tail (no Klutz) for trick room purposes, then Switcheroo it to an enemy when TR ends.
>>21040355The most important thing here is to get those shared weaknesses covered. Jellicent is great, Cacturne is situational, and Mega Banette has a lot of potential. Try Trick Room.
>>21040359A Prankster with a paralysis move. Freedombird just needs more speed.
>>21040535Use the other guy's set, but swap the stat boosting stuff for more offensive moves. Heat Wave > Fiery Dance for doubles, things like that.
>>21040699You're very weak to Ground. I recommend something like Wide Guard to defend against the inevitable Earthquakes.
>>21040735Rain covers a lot of your weaknesses, actually. If you can squeeze rain and trick room together, you'll be in business.
>>21040754Extremely vulnerable to Rock Slide and Earthquake and priority moves. Pack a teammate with Quick Guard and Wide Guard. Machamp can do that.
>>21040833Moody Glalie with Protect for funsies. Iron Fist Hitmonchan for coverage. Tailwind or Sticky Web, because you need speed.
>>21040841Rain team, special Electivire with Thunder, support Froslass
>>21040895Not to sound like a broken record, but Trick Room.
>>21041274Fast support Crobat, Slowbro/king with regenerator and solid special coverage, tank Torterra with Earthquake (switch Regenerator Slowbro/king out to Crobat for healing while you're at it)
>>21045775Bring something good to switch Sylveon into when it's Choice trapped. Maybe Muk.
>>21046660You're hilarious. Now go to sleep, kid.