>>21390985To make a couple of corrections and additions, the first Quest Thread was within a year of /tg/ starting as a board, and the second, Ruby Quest, is considered legendary. People didn't used to mind them because they tended to be good quality, made good stories, art, and worlds, and in general were yet another way to express our /tg/-ness without having to be in a game.
The problem is that they became a bandwagon that got hopped on and then spread everywhere. Fun-police aside, The number of Quest Threads slowly increased, and the quality dropped inverse to that. OPs didn't put as much effort, used preexisting settings, and made them about their fetishes. At the same time, they were spreading to other boards like /a/ where there were quests about more native content. They were half-assedly told to go to /tg/ with it, and /tg/ got more quests. Finally, sometime over the spring/summer, quest threads got banned on every board BUT /tg/, a whole shit-ton of quests migrated over to /tg/ in a short time, taking their posters with them.
So in short, there's more of them than the board would normally sustain, the quality is the lowest it's ever been, and they're kept alive by posters who don't necessarily know how /tg/ works. People getting mad about them is just a matter of course.
I for one remember back when Ruby Quest was running (And Drew the Lich too, of course, but I didn't really think much of it until much later), but I didn't get involved and didn't feel like slogging through the threads to catch up, so I never really got into quest threads since I was consistently late to them or I missed a thread and didn't feel like wasting time to catch up.