>>21504863>>21505005Anyone asking for a complete overhaul needs to quit. Maybe some structural problems were made from the start but you can't completely reconceptualize things. Type relationships just got a huge shock with the addition of a new type and steel's changes, and trying to balance by changing types anyway is dumb and usually counterproductive
>let's make this option good without regard to how it affects the others, when metas are extremely intricate and buffing/nerfing other options significantly affects all optionsIt is ESPECIALLY damaging to balance a type by making it super effective against new things, both from a lore/concept perspective, a retcon perspective (any retcon that changes the functionality of the game pisses people off and casuals don't hear about the changes), and a meta perspective.
You're also fucking with the move Toxic substantially, which is key to a strategy. Even if stall ought to be nerfed, fucking with (almost) the only way to inflict toxic poison should be avoided. Yes, it forces people to run the underbalanced type, but toxic is only viable on a certain stat spread and movepool support.
Also, keep in mind that poison actually isn't too bad of a typing. It's good defensively and it's fantastic with a lot of other typings. Offensively, it's one of the few answers to fairies, and since poison also resists it poison types make good fairy counters. And it's not meant to be an offensive type anyway. Types are supposed to be unique, and play different roles--they're not all supposed to be equally viable in every way.
The way to fix poison is to help out the pokemon themselves, not the rules of the type (although some small things are justified, like the 100% acc toxic they added in gen vi). You can name a lot of pokemon that would be much better if they got poison type or had their type replaced with poison. Even Ice, which is BY FAR the worst type, could be greatly improved if GF just started making good offensive ice types