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Type and mechanics balancing.

No.21531353 View ViewReplyOriginalReport
What are some changes or active effects specific types should have? I think:

•All flying/levitating Pokemon should be immune to ground based moves, ie. earthquake, spikes, grass knot, ect.

•Physic types should be immune to confusion.

•Ice types resist: normal, grass, bug, and ice.

•Steel types are immune to hail, spikes, rough skin, and hail.

•Fighting types are immune to flinching

•Ghosts types are immune to sleep and poisoning(maybe).

What do you think?