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I've been using Mega Sableye a lot, and I think it's well deserving of all the praise.
For starters, the bulk is actually really good. Not quite as bulky as Slowbro, but moreso than Clefable. Magic Bounce, in practice, makes it much harder to deal with than you might think. It's not like Magic Guard Clefable, where you can just throw out a Toxic, and if it switches in oh well. It uses your own moves against you, and adds this dangerous element to gameplay that forces a more careful approach from the opponent. Good use of Mega Sableye can turn half of your team into a liability. Unless you're running hyper offense, it has a huge impact on how you play.
You can't just start a game with Stealth Rock, because it'll just be bounced back. You need to find a safe turn to set it when Mega Sableye's around. There's risk involved, and that's huge.
The Calm Mind set can be a bit of a momentum killer though, which is why I like the utility set (Recover, WoW, Knock Off, Foul Play). It's not prone to becoming setup bait as much, but it lacks the ability to boost up and threaten everything like the Calm Mind set.
There's just something so hilarious about how Sableye shuts down stuff like Ferrothorn and Chansey. They can't do a damn thing to it, and if it's Calm Mind, the opponent risks losing the game just by leaving these mons in for a turn.
The only way to deal with it is by using brute force attacks, because it's immune to almost everything else.
Gallade is good too. I haven't used it as much, but I did try a set of Drain Punch, Sub, WoW, Knock Off, and it was impressive. Really impressive. Much, much better than I expected, actually. It has pretty decent bulk, and Drain Punch allows it to do Conkeldurr's 'take a hit and Drain Punch its health back' thing (not quite as well of course), which lets it check stuff multiple times without getting worn down too badly. Low opportunity cost and risk, high reward I guess.
It's also stronger than Adamant Conkeldurr. Bloody hell.