>>21744844I might have agreed with you at some earlier point. I've decided that IVs either a) shouldn't exist b) should be dynamic and enhanced with vitamins (expensive). Abilities should be changeable. Natures should vary with contest condition. When you max EVs and train a non-full stat the fullest stat should accommodate points into that stat, so EVs still reflect experience-based growth but they aren't inflexible. Breed for moves, fine. I get bored when breeding is just rolling the dice 100+ times and my actual pokemon are relatively trash.