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It's difficult to quantify how much "content" something is, so saying it has "less" content isn't really the issue. The problem is that pretty much everything was low-work content and people defend them (at least they put "something")
How long do you think it took to:
>use the assets from XY to recreate maps, trainers, bosses, etc of a game they already made- three times, in fact
They didn't even really change it so that it'd look good in 3D graphics- but I'm 100% sure that that was totally to please the nostalgia crowd and definitely not some cynical ploy to do as little work as possible
>write that Episode Delta story
The spectacle was fine so kudos to the graphics team but the writing ranged from really basic stuff to complete nonsense. I could pull a community college student from a creative writing 101 class and they could probably give me something similar if I gave them a night to work on it
>soaring
Neat feature, sure, but it does not in any way takes a ton of development time. It's essentially just a world map from any JRPG including ones we've seen back in the 8-bit era. If you flew straight up in real time from where you were standing without changing game "modes", THAT would be impressive
You might ask, based on my logic, why was the BF left out? They could've just copypasted that too, right? Not exactly. Using the hundreds of new Pokemon, they would have to program how the game randomizes teams, redo the difficulty curve, do enemy AI, even change entire facilities (like Dome). These take more work than the basic game, which they already had in place thanks to XY, and they'd have to do it 6 times (since the Tower is just the Maison anyway)
Do I think ORAS is a bad game? Not at all. The Pokemon games have a working formula and it's not really hard to screw that up anymore. It was, however, clearly rushed (though we understand why now). Although, I suppose you could argue "work smart, not hard", and I can't say I'd have a counterargument for that