GEN VII: REALISTIC AND ACHIEVABLE GOALS
>trainers with better AI and at least one viable set for their Pokemon
>ambient sound brought back, with certain sounds being exclusive to certain areas/towns
>120 Pokemon introduced
>10 Legendaries
>Main Trio, Side Trio and Mystical Orges
>slightly improved
that features toys and an emotion feature consisting of eight emotions
>happiness, confusion, anger, sadness, fear, laughter, comfy (basically very subtle lewd), and lonely
>shouting certain commands like roll-over and shit will teach them tricks once they understand
>natures and IVs play a role in how your Pokemon behave, making everyone of them unique
>super training comes back with reset bags for certain stats and break the targets mode
>Amity Square is back as a pixelated "game" you carry that features walking sprites for all Pokemon instead of models.
>more text is added when talking to your Pokemon
>battles are improved by running at a smooth 30 fps
>Natures can be changed, but, only if you are at max happiness with your Pokemon and if you complete the Regional Dex
>you can eat berries and are shown doing this
>side quests, but, slightly limited
STORY-WISE
>Team Cyber
>goal is to control government by attempting to shut down the PC storage system
>2 admins
>grunts typically carry Porygon line, Elekid Line, Rotom and Klink Line
>male grunts are punk weebs and nerds
>female grunts are XD GAMER and smart, stuck-up
>Professor is now bara italiano guy with a interest in the personality and behavior of Pokemon
>can be found often throughout the game just researching and will ask to see your dex and occasionally give you an item
>male rival is very impulsive, but, tries to do what he thinks is right
>female rival is very mischievous, but, tries to have a good time
>you can rebattle rival as often as you like postgame, but, no money or experience, just different text for every battle until you battle them until the 30th rebattle, movesets and higher levels