/vp/ i am awake now
>>22087103> with blackjack! and hookers!amazed it took someone so long to make this joke
>>22087320Any size you want works; bigger is better in terms of getting detail in, but also more work. 255*255 is probably my personal preference, since I can do savefile wizardry with that.
Showdown's actual physical codebase will not be imported, since > JavaScript
It will just be used as a "so that's how Zarel's black magic works" sort of thing.
>>22087686As things are sitting on my end, the current goals are
>>22087978> there is a lot laymen can do for this project via google docs, between NPC team building, AI constructing, and spritingTHIS.
Most of my efforts are going to be directed towards the engine. I would hope everyone on /vp/ can do movesets, and we are going to need a LOT of them to make the pools for our trainers.
Probably the first thing I am going to post is a Pokemon packager that builds a compressed binary file that the game can read out of a moveset in some standardised format or another, so contributing movesets is just as easy as saying "pokemake FEAR.txt" or something of that ilk.
>>22087897As it stands, my list of milestones are
> Get the battle system to workEssentially, recreate Showdown in C++, without netplay.
> Get basic AI to workThe AI will not be a genius at first. As people identify its weird failings, it will get better.
> Battle TowerThe easiest.
> other Hoenn facilities except Pyramid> Sinnoh facilities> Hub areaUses a lot of the things I need to develop for Pyramid, and is a good way to test out the basic moving-around bits without having to worry about wild Pokemon events and the like.
> PyramidIf you do not know why this is last, you have never played the Battle Pyramid.
> New facilitiesgo crazy
Somewhere in there I plan to make a standardised interface for facilities (and probably hubs) so people can package their own frontier islands without having to do all that engine code.