>>22297853basically what i did was 2 things,, a texture edit and a model edit.. texture edit is simple.. extract texture data, edit it, inject it back in.. for vertex edits, we added a feature to Ohana to dump vert data in the form of OBJ model and you edit that.. its very limited atm mainly due to the nature of how verts are saved in BCH.. its saved in tables and we dont know the structure fully yet so we can only make models with same or less vertex/face count. so my proof of concept was a boob job and quickly photoshopped cleavage for the texture =)