>>22295497I feel like it would be much easier to make a guild wars style game. You pick a Starter to play as and you have stats (Hit Points, Attack, Defense, Special Attack, Special Defense, Speed, and Power Points). Hit points are slowly restored when out of combat while power points regenerate fairly rapidly naturally. Hit points are lowered by taking damage, power points are lowered by using moves and activating abilities. PP can be made the same for every Pokemon. All stats increase naturally every level according to Nature, and by defeating Pokemon, you gain Skill Points (much like effort values), except they don't correspond to any stat in particular and can be freely assigned or removed. ExP would be another "stat". All Pokemon can move freely and jump.
Moves work like the real game except they happen in real time and each has a different number of targets/ranges/AOEs/durations. Moves with few PP ingame consume a large amount of PP. Similarly to Mystery Dungeon, you can use an "attack" which uses your averaged attacks against your opponents' averaged defenses for a weak, PP-free blow.
You have an inventory similar to the bag of regular games (except the only items are "Items" (held items, TMs), "Consumables" (Berries and evolutionary items), "Quest Items" (key items), and "Brews" (natural medicines). Items are dropped by Pokemon, given after quests, or found in the wild. Some have special effects (the "Potion Brew" restores 20HP, but the "Potion Brew-P" restores 20HP and heals paralysis"; Miracle seed boosts grass attack power by 1.1x, but Miracle Seed+ boosts it by 1.2x; etc). You can equip one item at a time.
Abilities have passive characteristics (blaze passively causes PP to regenerate incredibly fast at 1/3 or lower health), and when activated have additional characteristics that either consume PP over time until deactivated (Blaze multiplies fire-type attack power by 1.1 if at over 1/3 health or by 1.5 if at under 1/3 health).
More quotes this.