>>22362197Mega Torterra:
Ability: Arena Trap or Grass Pelt or Guts
HP 95 + 0 (95)
Atk 109 +10 (119)
Def 105 +50 (155)
Sp Atk 75 -10 (65)
Sp Def 85 +50 (135)
Speed 56 + 0 (56)
Mega Empoleon:
Ability:
Lightning Rod or Thick Fat or Regenerator
HP 84 + 0 (84)
Atk 86 + 10 (96)
Def 88 + 40 (128)
Sp Atk 111 + 20 (131)
Sp Def 101 + 30 (131)
Speed 60 + 0 (60)
I also have an idea for Mega Empoleon. Empoleon gets Kings Shield via heart scale, by doing so, Mega Empoleon also has access to stance change. Offensive Empoleon swaps his Defensive and Offensive stats in the same manner as Aegisslash, depending on the stance.
Mega Infernape
Ability:
Iron Fist
HP 76 + 0
Atk 104 + 30 (134)
Def 71 + 10 (81)
Sp Atk 104 + 30 (134)
Sp Def 71 + 10 (81)
Speed 108 + 20 (128)
I didn't come up with bullshit ideas on mega evolved abilities solely because I wanted to work within the confines of a remake rules like they did with Gen 3.
That and I wanted to somehow be creative.
Torterra gains alotta bulk, becoming very defensively oriented
Empoleon gains pivoting capabilities through his bulk increase as well as almost becoming a different take on Aegisslash (If we do the kings shield method, if not, Regenerator gives pivoting ideas.
Infernape just gets stronger. Not all megas NEED to be weird play styles, just stronger like Alakazam or something.