>>22487041Your entire argument revolves around the idea that having more freedom of choice makes it somehow more difficult. You're arguing in circles at this point.
I say "it takes more effort with more restriction", you say "no it doesn't."
Actually PROVE that it doesn't. Prove that within confines, something is easier.
And no, pointing out the fact that something differs to a minor degree doesn't affect the difficulty in a positive light.
Anyone decent can use a brush. It's not about how easy the actual drawing of a pokemon is to do in it's final design, it's about how difficult it is to come to that conclusion.
Once again, I bring up my needle in a haystack analogy. While yes, it's not as black and white as "normal evolutions can literally be anything and mega's can only be one thing", it's certainly more open ended. There's not the same amount of barriers to the final design of a normal evolution and thus less
In your model, you see design for a normal pokemon as having to choose any one specific design out of a hyperbolic sea of millions of possibilities. It doesn't work like that. They have a loose concept, so thousands of different designs, not just any singular one, can and would work. It's simply up to that specific artist's discretion on which gets chosen.
With the analogy of Samurott, I could've made it bipedal, or have only one sword, or still maintain shells as a sword, or change the color pallette or use any different number of designs as it's identity, because it's identity is NOT established before hand. With older pokemon, their identity is, so I can't just create a Charizard with 4 huge buff arms, or give it fairy wings or make it a ninja. I have to stick with a relative confine of design choices, which are far more limiting than designing a typical pokemon.