>>22564031>Surprise EntranceIf the user would be hit by a damaging attack the turn they enter the battle, that attack fails. Consumed on use.
>Third EyeShows the opponent's move with the highest base power. If the holder is a Psychic-type, all the opponent's moves will be shown.
>Binding VinesThe holder cannot be forced out of the battle and cannot switch out. Restores 1/16th HP per turn if the holder is a Grass-type.
>Canned WindAs the holder switches in, it clears all entry hazards from the field; they do not effect the holder. If the holder is a Flying-type, it removes weather and terrain conditions as well. Consumed on use.
>EctoplasmNegates the first physical contact move against the holder. If the holder is a Ghost-type, it instead negates the first physical move. Consumed on use.
>Tesla CoilWhen the holder hit by a move that makes contact, there is a 30% chance that the attacking foe will become paralyzed. If holder is an Electric-type, that chance becomes 100%. Consumed after paralysis is triggered.