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AKA Balance the meta a little bit or bring something that might change it completely: Blaze, Torrent, Overgrow and Swarm now constantly boost their respective type moves, with the boost being reduced from 50% to 30%. Tailwind now lasts 5 turns. Scald's burn chance is reduced from 30% to 20%. Thief now has a 50% power when stealing an item, similar to Knock Off now. Illuminatevand Stench reduces the accuracy of moves aimed at the Pokemon to 0.9. All recoil moves now have 50% recoil damage. Triple Kick now has 20 power on the first kick, 40 on the second, and 60 on the third. Iron Fist now boosts punching moves by 30%. Serene Grace now increases the additional effect of moves by 1.5 instead of doubling it. Hail now boosts the SpD of Ice types by 50%, similar to what Sandstorm does for Rock types. Slow Start's timer is not reset from switching out and is reduced from 5 turns to 3. Normalize now also boosts the power of attacks by 30% along with it's original effects. Items that boost Gravity's, Trick Room's, Wonder Room's, Magic Room's, Terrain moves, and Tailwind to 8 turns. Stealth Rock is now layered like spikes, it still uses SR's damage calculation with weakness and resistances, but it now takes 3 layers to deal the current amount of damage SR does, 1 layer deals 50%, and 2 deals 75%. Embargo and Heal Block now only wear off when the Pokemon is switched out. Additionally a Pokemon with Poison Heal under Heal block will be hurt by the poison, and held items that restore HP will not work when under Heal Block. Memento now reduces the target's Att and SpA to minimum and goes through abilities and moves that normally negate status drops such as Clear Body or Mist. Magician now works like Trick if the user is holding an item, it still functions like Thief if the user isn't holding an item.
Anonymous
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>>22617501 make normalize boost attacks by 50% since being stuck with normal type is pretty bad
Anonymous
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>>22617501 Stealth Rock does 25% damage to all Flying/Levitating Pokemon regardless of type, and 12.5% damage to everything else
Anonymous
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more than 70 new mons
Anonymous
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>>22617501 >Slow Start's timer is not reset from switching out and is reduced from 5 turns to 3. Send out Regigigas
Withdraw it
Send it out again
Withdraw it again
Send it out again
Slow start ended!
Anonymous
Anonymous
>>22617501 >All recoil moves now have 50% recoil damage. So you want all of them to be unusable by anything without Rock Head? No way.
>Triple Kick now has 20 power on the first kick, 40 on the second, and 60 on the third. Pointless and still shit.
>Hail now boosts the SpD of Ice types by 50%, similar to what Sandstorm does for Rock types Should boost Defense instead of Special Defense.
>Normalize now also boosts the power of attacks by 30% along with it's original effects. Normalize should just flat out double the power of all damaging moves to compensate for the fact that the Pokemon only has Normal-type coverage and can't deal super effective damage.
Other than that, 5/5 additions, that's a great list.
Anonymous
>>22617942 >move that essentially has 120 power with no drawbacks and can break subs >shit Anonymous
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>>22617958 Oh and I forgot
>gets boosted by technician for every hit, thus giving it 30, 60, 90 power for each respective hit thus meaning 180 power overall Doesn't sound like shit to me.
Anonymous
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>>22617501 Skill Zone
A move that negates all abilities on the field for 5 turns
if someone uses the move again the turns stack Anonymous
I need mew, jirachi, manaphy, shamin, arceus, meloetta, or diancie For the pokedex but I. Willing to trade my Japanese 6iv dittos for them my friend code is 134944133197
Anonymous
>>22617958 >"No drawbacks" >90% accuracy >Each hit has its own accuracy check You probably didn't realize it, but even if Triple Kick had 20-40-60 base power, it would still only have a 72,9% chance of landing all hits. That's Focus Blast tier and unreliable as hell, not "essentially 120 BP with no drawbacks". You'd sacrifice almost 30% accuracy for a chance to hit through Substitute. Close Combat would still outclass it in almost every single case.
Anonymous
Anonymous
Anonymous
>>22617993 That's not how probability works, yes 90% accuracy means that each move can miss, but the chance of missing doesn't stack for each move. So it's not really like Focus Blast tier accuracy as each hit has a 90% chance of hitting. So I guess no drawbacks is an exaggeration but it's far from shit.
Anonymous
>>22618028 Fuck, I hate it when people act like they know what they're talking about when they really don't.
>That's not how probability works Yes it is. Each hit in Triple Kick has a 90% chance of hitting. When one hit misses, the move ends. If you want full base power, all the hits must land, so the probability is 0,9 x 0,9 x 0,9 = 0,729 = 72,9%, which is just barely above Focus Blast's accuracy (70%) and a HUGE drawback.
http://bulbapedia.bulbagarden.net/wiki/Triple_Kick_(move) >Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including taking aim and No Guard), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07. Anonymous
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Heal Block would be the new sneaky stevens Every Pokemon that could learn Heal Block would run it Goodbye Gliscor Goodbye stall teams Goodnight Moon
Anonymous
Alright just wondering what kind of changes would you like to see graphically? With with the overworld, cutscenes, and actual battles?
Anonymous
>>22618057 Oh shit that's right, well I'm retarded. Though I still wouldn't call it shit since well, Technician.
Anonymous
>>22618057 Not the other guy, but Triple kick would be a good step above Focus Blast, especially with Technician as an option. Based on your disgusting source, we can tell that even if the hit doesn't get all three kicks in, you get at least a little damage barring the 10% chance to miss the first kick, and we all know how much the little damage matters.
Not saying it would be definitely better than CC, but it could have its uses
Anonymous
Does anyone else feel like gen 7 is never gonna happen and probably won't happen It just feels like gen 6 was the conclusion of the series, for some reason. Unlike previous gens, I'm not looking forward to new mons and games, more looking forward to buffs to existing mons and mechanics changes
Anonymous
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The bone and mud ground type attacks can now hit flying/levitate pokemon.
Anonymous
>>22618028 Also, as an addition to this
>>22618057 , with base powers of 20-40-60 for consecutive hits, Triple Kick's effective power (= the average power when considering accuracy) would be 94,14 which is considerably less than that of Close Combat. It would be a "high risk high reward" move. With a boost from Technician, we'd be talking about 30-60-90 base powers, adding up to an effective power of 141,21 which I admit to be worth the risk, although this is where the shit distribution would kick in.
Anonymous
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>>22618088 If customization is back, Trainer in-battle. Maybe recoiling at attacks, maybe bring the trainer battle item system from Gen 5 back.
Better or even unique mega evolutions.
Overall the overworld could be improved a lot. I want Fire Emblem: Awakening style voice clips for Gym Leaders if we ever get voices for cutscenes or dialog. Rayquaza just repeating its cry being the only voice in most of the Delta Episode was kinda jarring. It also really needed more than a single animation before its battle, that got replayed like 4 times and was kinda annoying.
Anonymous
>>22617942 >>22617958 >>22617993 >>22618028 >>22618057 >>22618089 >>22618095 >>22618106 >>22618114 OP here, how much better would Triple kick be if it also had 95% accuracy instead of 90%? Would the shit distribution justify it having 100% accuracy and thus no real drawbacks?
Anonymous
>>22618143 >>22618143 Way too powerful. As I already stated, a Triple Kick with 20-40-60 powers boosted by Technician would have an effective power of 141,21 which is really high since the best commonly used moves tend to be 120BP / 100% accuracy. The only things keeping it in check would be bad distribution and the fact that one in three or four Triple Kicks on average would not hit with full power. 95% accuracy per hit would bump it to 180BP 85,7% of the time, which is reliable enough to be used as your main form of damage (see: Fire Blast, 85% accuracy).
Anonymous
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>>22618088 I wish they would utilize the feature from PBR which allowed you to change the battlefield environment on online battles. It would add some graphical interest as well as put some use to all those gym battle layouts.
Could also help with increasing the variation of nature power's moves, instead of having to rely only on the terrain moves.
Anonymous
>>22618200 So it's good enough as is then?
Anonymous
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>>22618219 With the hypothetical boost, yes. Currently it's shit, but we all know that.